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<blockquote data-quote="Rod Staffwand" data-source="post: 6337565" data-attributes="member: 6776279"><p>Nicely put.</p><p></p><p>The pdf has some text about 'filling slots' as you cast and that you can fill a higher level slot with a lower level spell, but the terminology isn't as intuitive.</p><p></p><p>I do like that a lot of spell scaling is sub-optimal and very linear in most cases. You can get an increased effect by casting cure wounds as a 6th-level spell, but it doesn't give you the same punch as casting heal. On the other hand, you can use a 1st - 5th level slot for cure wounds while you need a 6th and above for heal. Having the lower level spell prepped gives you the most flexibility while having the higher level spell prepped gives you more power. A dedicated healer who wants their bases covered can prep both in lieu of another spell. It makes for interesting choices during spell prep.</p><p></p><p>Things I noticed when reading the spells:</p><p></p><p>*Locate creature is blocked by running water 10ft wide!</p><p>*Meteor swarm has a range of 1 mile!</p><p>*Otto's Irresistible Dance is so essential to play that it had to be included in the Basic Set! [I abhor this spell].</p><p>*Shield blocks magic missiles (still!) but not flame bolt or other low-level attack magic. Overly specific corner-case or cool retro feature? You decide!</p><p>*Find the Path has M components "<span style="font-size: 9px">a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes— worth 100 gp <strong><em>and </em></strong>an object from the location you wish to find". Would you let a spellcasting focus stand in for the second component or would that make it too effective?</span></p><p><span style="font-size: 9px">*Sunburst's M components include fire (?!), which presumably fits just fine in your spell component pouch.</span></p><p><span style="font-size: 9px">*Heroes' Feast is kinda cool. I can see an NPC caster doing this on the party before sending them off to fight the dragon and save the kingdom.</span></p><p><span style="font-size: 9px">*Arcane lock seems pretty good for a 2nd level spell with a 25gp cost. It's permanent with the only countermeasures being knocking and dispelling. Shouldn't anything worth stealing be guarded by at least one of these?</span></p><p><span style="font-size: 9px">*Flaming sphere can be "jumped" across pits up to 10ft wide.<em> Vroom, vroom, wheeee~~~~~!</em></span></p><p><span style="font-size: 9px"><em></em></span></p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6337565, member: 6776279"] Nicely put. The pdf has some text about 'filling slots' as you cast and that you can fill a higher level slot with a lower level spell, but the terminology isn't as intuitive. I do like that a lot of spell scaling is sub-optimal and very linear in most cases. You can get an increased effect by casting cure wounds as a 6th-level spell, but it doesn't give you the same punch as casting heal. On the other hand, you can use a 1st - 5th level slot for cure wounds while you need a 6th and above for heal. Having the lower level spell prepped gives you the most flexibility while having the higher level spell prepped gives you more power. A dedicated healer who wants their bases covered can prep both in lieu of another spell. It makes for interesting choices during spell prep. Things I noticed when reading the spells: *Locate creature is blocked by running water 10ft wide! *Meteor swarm has a range of 1 mile! *Otto's Irresistible Dance is so essential to play that it had to be included in the Basic Set! [I abhor this spell]. *Shield blocks magic missiles (still!) but not flame bolt or other low-level attack magic. Overly specific corner-case or cool retro feature? You decide! *Find the Path has M components "[SIZE=1]a set of divinatory tools—such as bones, ivory sticks, cards, teeth, or carved runes— worth 100 gp [B][I]and [/I][/B]an object from the location you wish to find". Would you let a spellcasting focus stand in for the second component or would that make it too effective? *Sunburst's M components include fire (?!), which presumably fits just fine in your spell component pouch. *Heroes' Feast is kinda cool. I can see an NPC caster doing this on the party before sending them off to fight the dragon and save the kingdom. *Arcane lock seems pretty good for a 2nd level spell with a 25gp cost. It's permanent with the only countermeasures being knocking and dispelling. Shouldn't anything worth stealing be guarded by at least one of these? *Flaming sphere can be "jumped" across pits up to 10ft wide.[I] Vroom, vroom, wheeee~~~~~! [/I][/SIZE] [/QUOTE]
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