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<blockquote data-quote="Ruin Explorer" data-source="post: 6338007" data-attributes="member: 18"><p>It is fuzzy, but when you're making an L1 spell, which requires no attack rolls, and has absolutely no chance of failure, force three+ concentration checks, I think you're probably being over-generous. Perhaps wildly over-generous.</p><p></p><p>Given people tend to simply roll the damage dice of MM together and announce a total damage on a target, I'd definitely treat it as one. It's one spell and the bolts hit at the same time, after all. If it required attack rolls, I might be me more generous, because then there's chance of failure, rather than an incredibly cheap/easy way to make most casters lose Concentration.</p><p></p><p>Math-wise, say you use it a CON 14 Wizard, so he's got +2 to his CON save, which as a DC of 10, so he needs to roll an 8 or higher - 60% chance. He has to do that three times on the default MM by your reckoning. By my math that gives him roughly a 21.6% chance of maintaining Concentration. Compare this to a single-damage-source-forced Concentration check - he would need to be hit for 36 points of damage (!!!) to make the DC18 and thus have a 20% chance to maintain Concentration...</p><p></p><p>See what I mean about wildly generous?</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6338007, member: 18"] It is fuzzy, but when you're making an L1 spell, which requires no attack rolls, and has absolutely no chance of failure, force three+ concentration checks, I think you're probably being over-generous. Perhaps wildly over-generous. Given people tend to simply roll the damage dice of MM together and announce a total damage on a target, I'd definitely treat it as one. It's one spell and the bolts hit at the same time, after all. If it required attack rolls, I might be me more generous, because then there's chance of failure, rather than an incredibly cheap/easy way to make most casters lose Concentration. Math-wise, say you use it a CON 14 Wizard, so he's got +2 to his CON save, which as a DC of 10, so he needs to roll an 8 or higher - 60% chance. He has to do that three times on the default MM by your reckoning. By my math that gives him roughly a 21.6% chance of maintaining Concentration. Compare this to a single-damage-source-forced Concentration check - he would need to be hit for 36 points of damage (!!!) to make the DC18 and thus have a 20% chance to maintain Concentration... See what I mean about wildly generous? [/QUOTE]
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