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*Dungeons & Dragons
5e Magus Class Conversion
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<blockquote data-quote="Gruzjmal" data-source="post: 6736300" data-attributes="member: 6796062"><p>Well, I like it the way I have it written. I think it is reasonable to be able to use whatever spell slot you want on it and restrict it to once per day. It's still more restrictive than just casting Dispel Magic, except that you can use it as a bonus action on a single melee attack. Making it an 11th level ability does seam reasonable though. How about this for the 3rd level and 7th level abilities: </p><p></p><p>Sense Arcana: Starting when you choose this archetype at 3rd level, you can use your action to open your awareness to the forces of magic nearby. Until the end of your next turn, you know the location of any creature with spellcasting or innate spellcasting traits within 60 feet of you that is not behind total cover. You know whether the creature is a spell caster or a creature with innate spellcasting traits, but not its identity or type. You also know the presence of any magical zone of effect created by a spell within the same radius, such as a Zone of Truth, Magic Circle, or Teleportation Circle. You cannot detect creatures inside of an Antimagic Field, but you are aware of its presence. You can use this ability a number of times equal to 1 + your Intelligence modifier. When you finish a long rest, you regain all expended uses. </p><p> <em>(This is from Ainulindalion's Arcane Warrior class. I think it fits nicely with this archetype.)</em></p><p></p><p>Spell Resistance: Starting at 7th level, you have advantage on saving throws against spells.</p></blockquote><p></p>
[QUOTE="Gruzjmal, post: 6736300, member: 6796062"] Well, I like it the way I have it written. I think it is reasonable to be able to use whatever spell slot you want on it and restrict it to once per day. It's still more restrictive than just casting Dispel Magic, except that you can use it as a bonus action on a single melee attack. Making it an 11th level ability does seam reasonable though. How about this for the 3rd level and 7th level abilities: Sense Arcana: Starting when you choose this archetype at 3rd level, you can use your action to open your awareness to the forces of magic nearby. Until the end of your next turn, you know the location of any creature with spellcasting or innate spellcasting traits within 60 feet of you that is not behind total cover. You know whether the creature is a spell caster or a creature with innate spellcasting traits, but not its identity or type. You also know the presence of any magical zone of effect created by a spell within the same radius, such as a Zone of Truth, Magic Circle, or Teleportation Circle. You cannot detect creatures inside of an Antimagic Field, but you are aware of its presence. You can use this ability a number of times equal to 1 + your Intelligence modifier. When you finish a long rest, you regain all expended uses. [I](This is from Ainulindalion's Arcane Warrior class. I think it fits nicely with this archetype.)[/I] Spell Resistance: Starting at 7th level, you have advantage on saving throws against spells. [/QUOTE]
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