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5e Magus Class Conversion
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<blockquote data-quote="Gruzjmal" data-source="post: 6760588" data-attributes="member: 6796062"><p>1 - First of all, thanks for the feedback. I'm glad you like it. I'll will try to respond to some of your comments ... </p><p></p><p>2 - I agree that the class does intrude somewhat on the Eldritch Knight class and I'm okay with it intruding some, as long as it's not outright better or more powerful. I feel like the Eldritch Knight class has some good ideas, but I personally like my fighter/wizard hybrids to be more of a blend of magic and fighting instead of mostly a fighter with a few spell like abilities. As for intruding on the wizard class, I certainly want to avoid that. I don't think it intrudes too much, but I think getting rid of Spell Recall and Greater Spell Access would certainly take care of that. </p><p></p><p>3 - I plan to add flavour text at some point to the abilities, but I am assuming you are referring to the abilities themselves; in which case I agree, adding more flavour to the abilities is definitely something I would like to do. I have had a difficult time coming up with abilities that add flavour that don't seem too much like a wizard ... perhaps adding a mixture of fighter and wizard flavored abilities would work. I would definitely welcome suggestions as far as this is concerned. </p><p></p><p>4 - I'm not sure it is over-powered compared to other classes, but I can see how some of the abilities could appear that way at first glance. There are probably a few abilities that should be scaled back a bit ... </p><p></p><p></p><p></p><p></p><p>Yeah, maybe Con does make more sense. I like the idea of them having good Wis saves because of their magic training, but I think a good argument could be made for either Con or Wis. Int certainly. </p><p></p><p>I gave them the same number of skills as Paladins and Wizards get. It does make sense I think for them to have Acrobatics and Perception, but I would be worried about them having too many skills if I added both ... Maybe I should consider dropping Insight or Intimidation for Perception? </p><p></p><p></p><p></p><p>It is similar and actually a little bit better. This ability is somewhat of a throw back to the original magus class (from Pathfinder) and the Swordmage (from 4e). I imagine that was the intent with the Eldritch Knight version as well, but I wouldn't mind reflavouring it a bit or replacing it if necessary. </p><p></p><p></p><p></p><p>Hmmm, I actually did have this as part of the Swordmage archetype at one point. I do feel like there should be some kind of fighting style that is specific to fighting with one weapon and no shield, but I don't think it would hurt to tie this into an archetype again. </p><p></p><p></p><p></p><p>Yeah, I think both of these should probably be removed so not to intrude on the wizard. 'Spell Recall' was originally a Magus ability that allowed you to recall one spell you had already cast as a quick action. I might change it back to something like that, but it would definitely be a once per long rest thing and probably only up to a 3rd level spell slot or something ... I might just replace it. </p><p></p><p></p><p></p><p>I don't think it's too strong as it is, but I would like to reflavour it so that it makes more sense with a ranged attack, or make it a melee attack only ability. I think I might make it part of the Swordmage Archetype or reflavour it for ranged attacks. </p><p></p><p></p><p></p><p>Yes, there was a typo there. Thanks for catching that. I have considered making it limited uses and just have to roll no matter what ... . I'll consider scaling this back a bit and maybe your suggestion about limiting it to only spells that are lower level would work ... I think making it a roll on a lower level spell would be too weak though. Possibly making it a once per short rest ability or something would be also enough. </p><p></p><p></p><p></p><p>With the caveat that I forgot to re-word this so that it only works with non-cantrip spells (oops), I don't think it is too strong. It is very similar in potential damage output to a Paladins smite ability (acquired at 2nd level), except that it has more versatility (some touch spells have added effects and do less damage), has a chance of being wasted (if you miss with the attack the spell is wasted), can't be used multiple times in 1 round (like a Paladin's smite ability), and has the potential to do 1d8 more damage for the same level spell slot (with Chromatic Orb). I think it's a strong ability, but I wouldn't say it is overpowered, even at 3rd level ... as long as you can't spam it endlessly with cantrips ... that would be silly. </p><p></p><p></p><p></p><p>I actually think this ability isn't that amazing for an Eldritch Knight by the time they get it unless they specialize in ranged attacks. Even so, they will probably rarely use there spells since they get 3 attacks ... and then a 4th at level 20. This ability IS better for a Magus though, and it could probably be scaled back a bit since it can be used in tandem with spellstrike. </p><p></p><p>At one point I had worded it so it could only be used with a melee weapon in one hand and no weapon or shield in the other ... I might go back to that, it added some nice flavour and a restriction to help differentiate it from the Eldritch Knight version. I might also start it out as cantrips only and then upgrade it to spells later (like with the Eldritch Knight version) so that it can't be used with spellstrike right away. </p><p></p><p></p><p></p><p>I'd consider replacing this, although I think it probably has more uses for the Magus class than it does for an Eldritch Knight. </p><p></p><p></p><p></p><p>Thanks. I stole the idea from someone else, cleaned it up and re-worded it for the Magus. I like it too. I might actually make it available at an earlier level depending on what I do with Spell Combat. </p><p></p><p></p><p></p><p>It's not quite automatic quickened spell (you still can't cast 2 spells per round). It's probably a bit too strong though, even with a fighter getting 4 attacks at level 20. I'm not exactly sure how I would scale this one back, other than making it so that it can't be used with Spellstrike. Anyway, I'll try to put some more thought into this one. </p><p></p><p></p><p></p><p>Hmmm, good point about the Thunderclap spam ... I might have to take out the part about range of self. Thanks for pointing that out. </p><p></p><p><strong>Seeker Arrow -</strong> Probably needs some fine tuning, but no real issues here.</p><p></p><p></p><p></p><p>Fair enough. I had considered getting rid of it since its too so similar to Seeker Arrow. </p><p></p><p></p><p></p><p>Yeah, I was concerned about that too. I have some ideas for alternate Arcane Archer abilities, so maybe I'll work on swapping those too. </p><p></p><p></p><p></p><p>The damage is the exact same as 'Finger of Death', a 7th level wizard spell, but I removed the added effect. I think it's probably fine with the limitations on it, but I did consider just making it last for one shot and still only usable once per long rest ... as it's written, the arrow can be retrieved and fired again. The damage could also be scaled back if needed to balance it. </p><p></p><p></p><p></p><p></p><p>I'll work on rebalancing the main class and swordmage archetype. As for the Eldritch Knight, I think it certainly has its place and I would prefer not to replace it entirely. I also feel like it doesn't hurt to borrow some of the abilities from it. I had considered essentially making the Swordmage a more magic focused version of the Eldritch Knight, and making a 3rd Archetype (probably called Spellblade) that expanded more on the Spellstrike feature and channeling spells through melee weapon attacks. I think I prefer this way because it makes the Swordmage a little more unique, but I sometimes feel like the other way might be better. </p><p></p><p></p><p></p><p>Again, I just want to say thanks for taking the time to give me feedback. I'm glad you enjoyed it and of course feel free to use anything you like. Some of the ideas here were taken from others online and part of the reason I posted this was to share my own ideas. </p><p></p><p>Any additional feedback or comments on my response to your feedback would be appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Gruzjmal, post: 6760588, member: 6796062"] 1 - First of all, thanks for the feedback. I'm glad you like it. I'll will try to respond to some of your comments ... 2 - I agree that the class does intrude somewhat on the Eldritch Knight class and I'm okay with it intruding some, as long as it's not outright better or more powerful. I feel like the Eldritch Knight class has some good ideas, but I personally like my fighter/wizard hybrids to be more of a blend of magic and fighting instead of mostly a fighter with a few spell like abilities. As for intruding on the wizard class, I certainly want to avoid that. I don't think it intrudes too much, but I think getting rid of Spell Recall and Greater Spell Access would certainly take care of that. 3 - I plan to add flavour text at some point to the abilities, but I am assuming you are referring to the abilities themselves; in which case I agree, adding more flavour to the abilities is definitely something I would like to do. I have had a difficult time coming up with abilities that add flavour that don't seem too much like a wizard ... perhaps adding a mixture of fighter and wizard flavored abilities would work. I would definitely welcome suggestions as far as this is concerned. 4 - I'm not sure it is over-powered compared to other classes, but I can see how some of the abilities could appear that way at first glance. There are probably a few abilities that should be scaled back a bit ... Yeah, maybe Con does make more sense. I like the idea of them having good Wis saves because of their magic training, but I think a good argument could be made for either Con or Wis. Int certainly. I gave them the same number of skills as Paladins and Wizards get. It does make sense I think for them to have Acrobatics and Perception, but I would be worried about them having too many skills if I added both ... Maybe I should consider dropping Insight or Intimidation for Perception? It is similar and actually a little bit better. This ability is somewhat of a throw back to the original magus class (from Pathfinder) and the Swordmage (from 4e). I imagine that was the intent with the Eldritch Knight version as well, but I wouldn't mind reflavouring it a bit or replacing it if necessary. Hmmm, I actually did have this as part of the Swordmage archetype at one point. I do feel like there should be some kind of fighting style that is specific to fighting with one weapon and no shield, but I don't think it would hurt to tie this into an archetype again. Yeah, I think both of these should probably be removed so not to intrude on the wizard. 'Spell Recall' was originally a Magus ability that allowed you to recall one spell you had already cast as a quick action. I might change it back to something like that, but it would definitely be a once per long rest thing and probably only up to a 3rd level spell slot or something ... I might just replace it. I don't think it's too strong as it is, but I would like to reflavour it so that it makes more sense with a ranged attack, or make it a melee attack only ability. I think I might make it part of the Swordmage Archetype or reflavour it for ranged attacks. Yes, there was a typo there. Thanks for catching that. I have considered making it limited uses and just have to roll no matter what ... . I'll consider scaling this back a bit and maybe your suggestion about limiting it to only spells that are lower level would work ... I think making it a roll on a lower level spell would be too weak though. Possibly making it a once per short rest ability or something would be also enough. With the caveat that I forgot to re-word this so that it only works with non-cantrip spells (oops), I don't think it is too strong. It is very similar in potential damage output to a Paladins smite ability (acquired at 2nd level), except that it has more versatility (some touch spells have added effects and do less damage), has a chance of being wasted (if you miss with the attack the spell is wasted), can't be used multiple times in 1 round (like a Paladin's smite ability), and has the potential to do 1d8 more damage for the same level spell slot (with Chromatic Orb). I think it's a strong ability, but I wouldn't say it is overpowered, even at 3rd level ... as long as you can't spam it endlessly with cantrips ... that would be silly. I actually think this ability isn't that amazing for an Eldritch Knight by the time they get it unless they specialize in ranged attacks. Even so, they will probably rarely use there spells since they get 3 attacks ... and then a 4th at level 20. This ability IS better for a Magus though, and it could probably be scaled back a bit since it can be used in tandem with spellstrike. At one point I had worded it so it could only be used with a melee weapon in one hand and no weapon or shield in the other ... I might go back to that, it added some nice flavour and a restriction to help differentiate it from the Eldritch Knight version. I might also start it out as cantrips only and then upgrade it to spells later (like with the Eldritch Knight version) so that it can't be used with spellstrike right away. I'd consider replacing this, although I think it probably has more uses for the Magus class than it does for an Eldritch Knight. Thanks. I stole the idea from someone else, cleaned it up and re-worded it for the Magus. I like it too. I might actually make it available at an earlier level depending on what I do with Spell Combat. It's not quite automatic quickened spell (you still can't cast 2 spells per round). It's probably a bit too strong though, even with a fighter getting 4 attacks at level 20. I'm not exactly sure how I would scale this one back, other than making it so that it can't be used with Spellstrike. Anyway, I'll try to put some more thought into this one. Hmmm, good point about the Thunderclap spam ... I might have to take out the part about range of self. Thanks for pointing that out. [B]Seeker Arrow -[/B] Probably needs some fine tuning, but no real issues here. Fair enough. I had considered getting rid of it since its too so similar to Seeker Arrow. Yeah, I was concerned about that too. I have some ideas for alternate Arcane Archer abilities, so maybe I'll work on swapping those too. The damage is the exact same as 'Finger of Death', a 7th level wizard spell, but I removed the added effect. I think it's probably fine with the limitations on it, but I did consider just making it last for one shot and still only usable once per long rest ... as it's written, the arrow can be retrieved and fired again. The damage could also be scaled back if needed to balance it. I'll work on rebalancing the main class and swordmage archetype. As for the Eldritch Knight, I think it certainly has its place and I would prefer not to replace it entirely. I also feel like it doesn't hurt to borrow some of the abilities from it. I had considered essentially making the Swordmage a more magic focused version of the Eldritch Knight, and making a 3rd Archetype (probably called Spellblade) that expanded more on the Spellstrike feature and channeling spells through melee weapon attacks. I think I prefer this way because it makes the Swordmage a little more unique, but I sometimes feel like the other way might be better. Again, I just want to say thanks for taking the time to give me feedback. I'm glad you enjoyed it and of course feel free to use anything you like. Some of the ideas here were taken from others online and part of the reason I posted this was to share my own ideas. Any additional feedback or comments on my response to your feedback would be appreciated. :D [/QUOTE]
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