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5E Mastery Magic Longsword Feedback Wanted
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<blockquote data-quote="Chris633" data-source="post: 6561648" data-attributes="member: 6779018"><p>Thanks AgroWallace!! I really loved your series of articles on magic items, mastery items in particular. And thank you for the feedback. I was hoping to make a balanced sword with a cohesive theme. Next I want to work on its attunement practices. I did tweak its second and fourth levels. The players at my table always get excited when they land a critical and adding more dice to the damage roll is just more exciting I think. I don't think this overpowers it. </p><p></p><p>Level 1: +1; once per day it will ignore immunities & resistances for 3 rounds.</p><p>Level 2 (5th level): attacks add 1d6 radiant damage twice per day. 1d6 additional radiant damage on a critical hit.</p><p>Level 3 (9th level): +2; once per day it will ignore immunities & resistances for 6 rounds. </p><p>Level 4 (13th level): attacks add 2d6 radiant damage three times per day; 2d6 additional radiant damage on a critical hit. </p><p>Level 5 (17th level): +3; twice per day it will ignore immunities & resistances for 6 rounds.</p><p></p><p></p><p>My overall goal is to make a special mastery weapon for all of my players with some kind of interesting story attached to each. Here are some I have been working on today. Any additional feedback is welcomed! Thanks!</p><p></p><p>For my Monk:</p><p></p><p>The Chrysanthemum Blade</p><p>Beautiful an elaborate wakizashi (smaller version of a katana) with chrysanthemum etchings along its black blade and the bottom of its handle. Mother of pearl shapes adorn the handle. Serves as a monk weapon (mechanically works as a shortsword). It is a weapon that is the embodiment of serenity and order even within battle. </p><p></p><p>Level 1: +1; the wielder has advantage on saves versus fear. </p><p>Level 2 (5th level): attacks add 1d8 damage once per day. 2d6 to those of chaotic alignment. </p><p>Level 3 (9th level): +2; wielder has advantage on saves versus being stunned. </p><p>Level 4 (13th level): attacks add 2d8 damage twice per day; 3d6 to those of chaotic alignment. </p><p>Level 5 (17th level): +3; wielder is immune to fear and being stunned. </p><p></p><p>For my ranger:</p><p></p><p>Breath of Frost</p><p>A delicate looking shortsword with a bluish blade with swirls of white throughout. Blade looks as if made of ice which continues through the handle. It is cool to the touch. Once attuned, the wielder will notice that the blue and white swirls of the blade move and create the illusion of a dragon in flight. I am running the Scales of War AP and I am going to have this be the sword affiliated with Bahamut. I went with cold to mirror his ice breath. </p><p></p><p>Level 1: +1; the wielder is resistant to fire damage. </p><p>Level 2 (5th level): attacks add 1d8 cold damage twice per day. Add 1d6 cold damage on a critical. </p><p>Level 3 (9th level): +2; with a mental command, the sword will reduce the temperature in the surrounding 20ft by 30 degrees. </p><p>Level 4 (13th level): attacks add 2d8 cold damage twice per day. Add 2d6 cold damage on a critical. </p><p>Level 5 (17th level): +3; wielder is immune to fire damage. </p><p></p><p>For a rogue:</p><p></p><p>A vicious looking shortsword with a black blade with swirls of dark green throughout. Blade is serrated with a pearl white handle. </p><p></p><p>Level 1: +1; the wielder is resistant to poison damage. </p><p>Level 2 (5th level): attacks add 1d8 poison damage once per day with an ongoing 1d6 Con save ends (DC?). </p><p>Level 3 (9th level): +2; wielder is resistant to necrotic damage. . </p><p>Level 4 (13th level): attacks add 2d8 damage twice per day with ongoing 2d6 Con save ends (DC?). </p><p>Level 5 (17th level): +3; wielder is immune to poison and necrosis.</p></blockquote><p></p>
[QUOTE="Chris633, post: 6561648, member: 6779018"] Thanks AgroWallace!! I really loved your series of articles on magic items, mastery items in particular. And thank you for the feedback. I was hoping to make a balanced sword with a cohesive theme. Next I want to work on its attunement practices. I did tweak its second and fourth levels. The players at my table always get excited when they land a critical and adding more dice to the damage roll is just more exciting I think. I don't think this overpowers it. Level 1: +1; once per day it will ignore immunities & resistances for 3 rounds. Level 2 (5th level): attacks add 1d6 radiant damage twice per day. 1d6 additional radiant damage on a critical hit. Level 3 (9th level): +2; once per day it will ignore immunities & resistances for 6 rounds. Level 4 (13th level): attacks add 2d6 radiant damage three times per day; 2d6 additional radiant damage on a critical hit. Level 5 (17th level): +3; twice per day it will ignore immunities & resistances for 6 rounds. My overall goal is to make a special mastery weapon for all of my players with some kind of interesting story attached to each. Here are some I have been working on today. Any additional feedback is welcomed! Thanks! For my Monk: The Chrysanthemum Blade Beautiful an elaborate wakizashi (smaller version of a katana) with chrysanthemum etchings along its black blade and the bottom of its handle. Mother of pearl shapes adorn the handle. Serves as a monk weapon (mechanically works as a shortsword). It is a weapon that is the embodiment of serenity and order even within battle. Level 1: +1; the wielder has advantage on saves versus fear. Level 2 (5th level): attacks add 1d8 damage once per day. 2d6 to those of chaotic alignment. Level 3 (9th level): +2; wielder has advantage on saves versus being stunned. Level 4 (13th level): attacks add 2d8 damage twice per day; 3d6 to those of chaotic alignment. Level 5 (17th level): +3; wielder is immune to fear and being stunned. For my ranger: Breath of Frost A delicate looking shortsword with a bluish blade with swirls of white throughout. Blade looks as if made of ice which continues through the handle. It is cool to the touch. Once attuned, the wielder will notice that the blue and white swirls of the blade move and create the illusion of a dragon in flight. I am running the Scales of War AP and I am going to have this be the sword affiliated with Bahamut. I went with cold to mirror his ice breath. Level 1: +1; the wielder is resistant to fire damage. Level 2 (5th level): attacks add 1d8 cold damage twice per day. Add 1d6 cold damage on a critical. Level 3 (9th level): +2; with a mental command, the sword will reduce the temperature in the surrounding 20ft by 30 degrees. Level 4 (13th level): attacks add 2d8 cold damage twice per day. Add 2d6 cold damage on a critical. Level 5 (17th level): +3; wielder is immune to fire damage. For a rogue: A vicious looking shortsword with a black blade with swirls of dark green throughout. Blade is serrated with a pearl white handle. Level 1: +1; the wielder is resistant to poison damage. Level 2 (5th level): attacks add 1d8 poison damage once per day with an ongoing 1d6 Con save ends (DC?). Level 3 (9th level): +2; wielder is resistant to necrotic damage. . Level 4 (13th level): attacks add 2d8 damage twice per day with ongoing 2d6 Con save ends (DC?). Level 5 (17th level): +3; wielder is immune to poison and necrosis. [/QUOTE]
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