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<blockquote data-quote="MoutonRustique" data-source="post: 6382812" data-attributes="member: 22362"><p>Just to throw my grain of peppered salt in here : </p><p></p><p>It will be even harder than <em>that!</em> (left purposefully vague)</p><p></p><p>What constitutes good design and good CR will change depending on tables - a monster preview from a few days ago had a creature set at CR 4 (I think) that could outright kill a PC of that level range. Many people really liked it, and seemed to think the CR rating was appropriate with regards to its other capabilities since the "I kill you!" power was of very limited use.</p><p></p><p>Since 5e isn't (supposedly?) directly aiming for the predictability of 4e, a single metric is bound to have a great deal of variance when you factor-in all the preferred play styles...</p><p></p><p>Right now, we don't even know for certain what CR <em>means</em>. Sure we have the proffered definition, but let us not be so naïve to think designers know <em>exactly</em> what they are creating : I know of no game system that behaves 100% like the designer(s) intended. The <em>true nature</em> of CR will become more apparent as monsters are used and <em>then</em> it will be easier to append "more correct" values.</p><p></p><p>My 2cp.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6382812, member: 22362"] Just to throw my grain of peppered salt in here : It will be even harder than [I]that![/I] (left purposefully vague) What constitutes good design and good CR will change depending on tables - a monster preview from a few days ago had a creature set at CR 4 (I think) that could outright kill a PC of that level range. Many people really liked it, and seemed to think the CR rating was appropriate with regards to its other capabilities since the "I kill you!" power was of very limited use. Since 5e isn't (supposedly?) directly aiming for the predictability of 4e, a single metric is bound to have a great deal of variance when you factor-in all the preferred play styles... Right now, we don't even know for certain what CR [I]means[/I]. Sure we have the proffered definition, but let us not be so naïve to think designers know [I]exactly[/I] what they are creating : I know of no game system that behaves 100% like the designer(s) intended. The [I]true nature[/I] of CR will become more apparent as monsters are used and [I]then[/I] it will be easier to append "more correct" values. My 2cp. [/QUOTE]
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