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*Dungeons & Dragons
5e Maze spell
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<blockquote data-quote="MechaTarrasque" data-source="post: 6963976" data-attributes="member: 6801226"><p>I don't see much, if any, problem. </p><p></p><p>1) It is an 8th level spell, so it takes a long time to show up, and 8th level spell slots aren't overflowing for any class.</p><p></p><p>2) It doesn't do any damage and it isn't permanent.</p><p></p><p>3) When the spell ends, the target isn't dazed, stunned, or anything else. Not even surprised or suffering disadvantage. Basically all you can do is cast forbiddance and hope the DM doesn't decide that forbiddance and maze doesn't interact by just having the mazed target show up outside the forbidden space after it gets out of maze, someone else in your party can cast some buff spells (because "I turned the corner and was surprised to find Orcus" happens so often in D&D), run away (maybe 10 minute head start), or get healed up because the mazed critter has been pounding on your party. [Don't get me wrong, if the scenario is "we need to steal something and a golem is guarding it" maze is a pretty sweet solution.]</p><p></p><p>At least with Hold Monster, the rest of the party can drop pain on the held critter while you are holding it.</p><p></p><p>Now if a lich zaps the party's barbarian with maze, and hangs back while his buddies the death knight and the dracolich go to work on the party, then I agree, it is totally broken......</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 6963976, member: 6801226"] I don't see much, if any, problem. 1) It is an 8th level spell, so it takes a long time to show up, and 8th level spell slots aren't overflowing for any class. 2) It doesn't do any damage and it isn't permanent. 3) When the spell ends, the target isn't dazed, stunned, or anything else. Not even surprised or suffering disadvantage. Basically all you can do is cast forbiddance and hope the DM doesn't decide that forbiddance and maze doesn't interact by just having the mazed target show up outside the forbidden space after it gets out of maze, someone else in your party can cast some buff spells (because "I turned the corner and was surprised to find Orcus" happens so often in D&D), run away (maybe 10 minute head start), or get healed up because the mazed critter has been pounding on your party. [Don't get me wrong, if the scenario is "we need to steal something and a golem is guarding it" maze is a pretty sweet solution.] At least with Hold Monster, the rest of the party can drop pain on the held critter while you are holding it. Now if a lich zaps the party's barbarian with maze, and hangs back while his buddies the death knight and the dracolich go to work on the party, then I agree, it is totally broken...... [/QUOTE]
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