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[5E] Missing in the Olde Marsh - Adventure for levels 3-4
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<blockquote data-quote="Terry Herc" data-source="post: 7475211" data-attributes="member: 6876034"><p>Hi everyone,</p><p></p><p>I am pleased to announce my first adventure on the DMs Guild, <a href="http://www.dmsguild.com/product/248996/Missing-in-the-Olde-Marsh--Adventure-for-levels-34" target="_blank">Missing in the Older Marsh</a>! This adventure is co-written with Jared Glodde. From the DMs Guild page:</p><p></p><p><strong>Missing in the Olde Marsh – An adventure for 4 or 5 adventurers of level 3 or 4!</strong></p><p></p><p><span style="color: #333333"><span style="font-family: 'Arial'">Need a quick adventure to hook your characters into the region? Are your chaarcters about to travel by boat? In this adventure, the characters find themselves washed up on a desolate shoreline after their ship sank in a magical storm. Will they find their way back to civilization? What dark forces are creating these undead monstrosities? Will they help the people of Marshtown, or simply make matters worse?</span></span></p><p><span style="color: #333333"><span style="font-family: 'Arial'">This adventure is designed to be played in one 4 hour session. It can be used to kick off a new campaign, or with few modifications it can fit into an existing campaign. Inside these pages you can find:</span></span></p><p></p><ul> <li data-xf-list-type="ul"><strong>4 combat encounters with difficulty scaling </strong>- Challenge your players with combat encounters relevant to the storyline. Guidance is also given to make encounters more or less difficult, and suggest ways the characters might avoid fighting altogether.</li> <li data-xf-list-type="ul"><strong>8 monster statblocks - </strong>Tired of flipping back and forth in the Monster Manual? The 8 statblocks included in this adventure are all you need to run it. Simply print and play!</li> <li data-xf-list-type="ul"><strong>2 random encounter tables - </strong>Want to add a few more encounters? Two random encounter tables add 20 additional encounters, with half focusing on non-combat encounters<em>. </em></li> <li data-xf-list-type="ul"><strong>3 location maps -</strong> These black and white maps can help you setup your encounters, or provide a visual aid for your players.</li> <li data-xf-list-type="ul"><strong>A detailed player handout -</strong> Tired of monologuing? This player handout details the villain's horrifying plan, if they manage to find it.</li> <li data-xf-list-type="ul"><strong>A dastardly villain - </strong>Looking for a new villain for your campaign? This adventure hints at dark forces beyond what the characters discover, perfect for setting up future adventures.</li> </ul><p></p><p>If you're interested, check it out! Link: <a href="http://www.dmsguild.com/product/248996/Missing-in-the-Olde-Marsh--Adventure-for-levels-34" target="_blank">http://www.dmsguild.com/product/248996/Missing-in-the-Olde-Marsh--Adventure-for-levels-34</a></p><p></p><p>Thanks,</p><p></p><p>-Terry</p></blockquote><p></p>
[QUOTE="Terry Herc, post: 7475211, member: 6876034"] Hi everyone, I am pleased to announce my first adventure on the DMs Guild, [URL="http://www.dmsguild.com/product/248996/Missing-in-the-Olde-Marsh--Adventure-for-levels-34"]Missing in the Older Marsh[/URL]! This adventure is co-written with Jared Glodde. From the DMs Guild page: [B]Missing in the Olde Marsh – An adventure for 4 or 5 adventurers of level 3 or 4![/B] [COLOR=#333333][FONT=Arial]Need a quick adventure to hook your characters into the region? Are your chaarcters about to travel by boat? In this adventure, the characters find themselves washed up on a desolate shoreline after their ship sank in a magical storm. Will they find their way back to civilization? What dark forces are creating these undead monstrosities? Will they help the people of Marshtown, or simply make matters worse?[/FONT][/COLOR] [COLOR=#333333][FONT=Arial]This adventure is designed to be played in one 4 hour session. It can be used to kick off a new campaign, or with few modifications it can fit into an existing campaign. Inside these pages you can find:[/FONT][/COLOR] [LIST] [*][B]4 combat encounters with difficulty scaling [/B]- Challenge your players with combat encounters relevant to the storyline. Guidance is also given to make encounters more or less difficult, and suggest ways the characters might avoid fighting altogether. [*][B]8 monster statblocks - [/B]Tired of flipping back and forth in the Monster Manual? The 8 statblocks included in this adventure are all you need to run it. Simply print and play! [*][B]2 random encounter tables - [/B]Want to add a few more encounters? Two random encounter tables add 20 additional encounters, with half focusing on non-combat encounters[I]. [/I] [*][B]3 location maps -[/B] These black and white maps can help you setup your encounters, or provide a visual aid for your players. [*][B]A detailed player handout -[/B] Tired of monologuing? This player handout details the villain's horrifying plan, if they manage to find it. [*][B]A dastardly villain - [/B]Looking for a new villain for your campaign? This adventure hints at dark forces beyond what the characters discover, perfect for setting up future adventures. [/LIST] If you're interested, check it out! Link: [URL]http://www.dmsguild.com/product/248996/Missing-in-the-Olde-Marsh--Adventure-for-levels-34[/URL] Thanks, -Terry [/QUOTE]
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[5E] Missing in the Olde Marsh - Adventure for levels 3-4
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