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5e Monster design and monster PCs
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<blockquote data-quote="Advilaar" data-source="post: 5995327" data-attributes="member: 6698911"><p>There was one approach in 4e that really bugged me. Monster as class. Prime example would be the vampire in the Heroes of Shadow supplement.</p><p> </p><p>Yeah, it looked balanced and 4e is about balance. But, come on. Something like vapirism is aquired. It should be a template.</p><p> </p><p>Now I guess there is a sort of rationale because in 3e, extra hit dice was "sort of" a class, but I viewed it more as an increased toughness thing or sheer size thing as part of a racial benefit.</p><p> </p><p>I guess if you look at monsters as races, it makes better sense. The only exception are thinks like undead, werewolves, vampires, and liches which are just additional templates. Now is your 5th level fighter going to be stronger than the other PCs because he is now a werewolf? Of course. He is a werewolf now. He is supposed to be more badass.</p><p> </p><p>So my suggestion would be to give us a way to break it down with good templates.</p><p> </p><p>I also would not worry about the "galactus" scenario of it being boring being godlike if the players want that power level. Even an ancient green dragon cleric of tiamat has to deal with pesky epic adventurers that want it's epic horde, powerful good dragons, the emporer's epic wizard and army, and other issues that would make a compelling story in addition to lair and follower management and dragon politics.</p></blockquote><p></p>
[QUOTE="Advilaar, post: 5995327, member: 6698911"] There was one approach in 4e that really bugged me. Monster as class. Prime example would be the vampire in the Heroes of Shadow supplement. Yeah, it looked balanced and 4e is about balance. But, come on. Something like vapirism is aquired. It should be a template. Now I guess there is a sort of rationale because in 3e, extra hit dice was "sort of" a class, but I viewed it more as an increased toughness thing or sheer size thing as part of a racial benefit. I guess if you look at monsters as races, it makes better sense. The only exception are thinks like undead, werewolves, vampires, and liches which are just additional templates. Now is your 5th level fighter going to be stronger than the other PCs because he is now a werewolf? Of course. He is a werewolf now. He is supposed to be more badass. So my suggestion would be to give us a way to break it down with good templates. I also would not worry about the "galactus" scenario of it being boring being godlike if the players want that power level. Even an ancient green dragon cleric of tiamat has to deal with pesky epic adventurers that want it's epic horde, powerful good dragons, the emporer's epic wizard and army, and other issues that would make a compelling story in addition to lair and follower management and dragon politics. [/QUOTE]
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