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5e Monster Stats by Level (not CR)
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<blockquote data-quote="NotAYakk" data-source="post: 8995167" data-attributes="member: 72555"><p>Thinking about <a href="https://giffyglyph.com/monstermaker/grimoire/2.1.2/en/ratings_and_levels.html" target="_blank">https://giffyglyph.com/monstermaker/grimoire/2.1.2/en/ratings_and_levels.html</a> again.</p><p></p><p>I'd be tempted to merge Solo and Elite.</p><p></p><p>Elite(X) means "X times harder". They get (X-1) paragon actions. During a Paragon action, you can move half your movement speed and do about half a standard action's worth of damage, and you have X times as many HP, and +2 to all defences and accuracy.</p><p></p><p>Now your damage output is BASE * (X/2+.5) and your defence is BASE * X.</p><p></p><p>X monsters have X times the HP. If you kill them one at a time with constant damage each one taking 1 round, then you take X + X-1 + X-2 + X-3 + ... + 1 monsters damage output, which is (X)(X+1)/2.</p><p></p><p>For the solo above, it takes you X rounds to kill it. Each round it does (X/2+1/2) damage. So the total damage you take is ... X(X+1)/2.</p><p></p><p>You can then add in whatever mechanisms you need to deal with the fact it is one big monster (and hence vulnerable to single target control), and not multiple (and hence vulnerable to AOE and harder to pin down). Like a +2 to all attacks and defences, and some kind of 'shrug off failed save' ability (legendary resists, reroll saving throws, whatever).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8995167, member: 72555"] Thinking about [URL]https://giffyglyph.com/monstermaker/grimoire/2.1.2/en/ratings_and_levels.html[/URL] again. I'd be tempted to merge Solo and Elite. Elite(X) means "X times harder". They get (X-1) paragon actions. During a Paragon action, you can move half your movement speed and do about half a standard action's worth of damage, and you have X times as many HP, and +2 to all defences and accuracy. Now your damage output is BASE * (X/2+.5) and your defence is BASE * X. X monsters have X times the HP. If you kill them one at a time with constant damage each one taking 1 round, then you take X + X-1 + X-2 + X-3 + ... + 1 monsters damage output, which is (X)(X+1)/2. For the solo above, it takes you X rounds to kill it. Each round it does (X/2+1/2) damage. So the total damage you take is ... X(X+1)/2. You can then add in whatever mechanisms you need to deal with the fact it is one big monster (and hence vulnerable to single target control), and not multiple (and hence vulnerable to AOE and harder to pin down). Like a +2 to all attacks and defences, and some kind of 'shrug off failed save' ability (legendary resists, reroll saving throws, whatever). [/QUOTE]
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