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5e Monster Stats by Level (not CR)
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<blockquote data-quote="Quickleaf" data-source="post: 8996103" data-attributes="member: 20323"><p>Yeah, that estimate of topping out matches the numbers I shared for a <a href="https://www.enworld.org/threads/project-monsters-by-level-not-cr.697192/#post-8993810" target="_blank">hypothetical Rogue (Thief)</a>. Below 11th level, the Rogue moves from CR 1 to 4, then from 11th+ it moves from CR 5 to 9.</p><p>[SPOILER="CR maths (spoiler)"]</p><p>11th Rogue = CR 5</p><p>hp 79, AC 18 = Def. CR 3</p><p>DPR 30.5, atk +9 = Off. CR 6</p><p>(6+3) / 2 = 4.5</p><p></p><p>13th Rogue = CR 6</p><p>hp 91, AC 18 = Def. CR 4</p><p>DPR 34, atk +10 = CR 7</p><p>(4+7) / 2 = 5.5</p><p></p><p>15th Rogue = CR 7</p><p>hp 103, AC 18+2 (saves) = Def. CR 6</p><p>DPR 37.5, atk +10 = Off. CR 7</p><p>(6+7) / 2 = 6.5</p><p></p><p>17th Rogue = CR 8</p><p>hp 115, AC 18+2 (saves) = Def. CR 6</p><p>DPR 54.5, atk +11 = Off. CR 10</p><p>(6+10)/2 = 8</p><p></p><p>19th Rogue = CR 9</p><p>hp 127, AC 19+2 (saves) = Def. CR 7</p><p>DPR 59, atk +11 = Off. CR 11</p><p>(7+11)/2 = 9</p><p>[/SPOILER]</p><p></p><p>There are good reasons to take the DMG monster building CR guidelines with a heavy grain of salt, not the least being the recent admittance during the D&D Creator Summit that those DMG guidelines do not reflect their internal monster building tools.</p><p></p><p>Perhaps, at least for now, a better source to use is Paul Hughes <a href="https://www.blogofholding.com/?p=7338" target="_blank">Monster Manual on a Business Card</a> which extrapolates monster guidelines based on reverse engineering the Monster Manual monsters. It eschews the DMG completely.</p><p></p><p><img src="https://www.blogofholding.com/wp-content/uploads/2018/07/bc1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="https://www.blogofholding.com/wp-content/uploads/2018/07/bc2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>However, translating Paul Hughes' guidelines to PC stats is tricky cause the numbers are "softer." For example, taking that 11th level Rogue (Thief) and evaluating it with Paul Hughes' CR guidelines, I get something like...</p><p></p><p>11th Rogue</p><p>hp 79 = CR 4 (15*CR + 15)</p><p>AC 18 = CR 15 (13 + 1/3 CR) ...or CR 6 if we allow for the +3 AC guideline he gives</p><p>DPR 30.5 = CR 5 (5*CR + 5)</p><p>atk +9 = CR 10 (4+1/2 CR) ...or CR 6 if we allow for the +/-2 Attack guideline he gives</p><p></p><p>So, with this method, the Rogue's hit points and damage look about like CR 4 or 5. However, the attack bonus and AC are, at best, consistent with a CR 6. I guess I'd call that a CR 5... which actually is pretty accurate to the DMG method in this case.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 8996103, member: 20323"] Yeah, that estimate of topping out matches the numbers I shared for a [URL='https://www.enworld.org/threads/project-monsters-by-level-not-cr.697192/#post-8993810']hypothetical Rogue (Thief)[/URL]. Below 11th level, the Rogue moves from CR 1 to 4, then from 11th+ it moves from CR 5 to 9. [SPOILER="CR maths (spoiler)"] 11th Rogue = CR 5 hp 79, AC 18 = Def. CR 3 DPR 30.5, atk +9 = Off. CR 6 (6+3) / 2 = 4.5 13th Rogue = CR 6 hp 91, AC 18 = Def. CR 4 DPR 34, atk +10 = CR 7 (4+7) / 2 = 5.5 15th Rogue = CR 7 hp 103, AC 18+2 (saves) = Def. CR 6 DPR 37.5, atk +10 = Off. CR 7 (6+7) / 2 = 6.5 17th Rogue = CR 8 hp 115, AC 18+2 (saves) = Def. CR 6 DPR 54.5, atk +11 = Off. CR 10 (6+10)/2 = 8 19th Rogue = CR 9 hp 127, AC 19+2 (saves) = Def. CR 7 DPR 59, atk +11 = Off. CR 11 (7+11)/2 = 9 [/SPOILER] There are good reasons to take the DMG monster building CR guidelines with a heavy grain of salt, not the least being the recent admittance during the D&D Creator Summit that those DMG guidelines do not reflect their internal monster building tools. Perhaps, at least for now, a better source to use is Paul Hughes [URL='https://www.blogofholding.com/?p=7338']Monster Manual on a Business Card[/URL] which extrapolates monster guidelines based on reverse engineering the Monster Manual monsters. It eschews the DMG completely. [IMG]https://www.blogofholding.com/wp-content/uploads/2018/07/bc1.png[/IMG][IMG]https://www.blogofholding.com/wp-content/uploads/2018/07/bc2.png[/IMG] However, translating Paul Hughes' guidelines to PC stats is tricky cause the numbers are "softer." For example, taking that 11th level Rogue (Thief) and evaluating it with Paul Hughes' CR guidelines, I get something like... 11th Rogue hp 79 = CR 4 (15*CR + 15) AC 18 = CR 15 (13 + 1/3 CR) ...or CR 6 if we allow for the +3 AC guideline he gives DPR 30.5 = CR 5 (5*CR + 5) atk +9 = CR 10 (4+1/2 CR) ...or CR 6 if we allow for the +/-2 Attack guideline he gives So, with this method, the Rogue's hit points and damage look about like CR 4 or 5. However, the attack bonus and AC are, at best, consistent with a CR 6. I guess I'd call that a CR 5... which actually is pretty accurate to the DMG method in this case. [/QUOTE]
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