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5e Monster Stats by Level (not CR)
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<blockquote data-quote="Quickleaf" data-source="post: 9000679" data-attributes="member: 20323"><p>I don't know what Mike Shea's maths look like behind the screen, but his guidelines for comparing CR and level looks like this...</p><p></p><p><strong>A single 1st level PC = </strong>one monster of CR 0 to CR 1/4</p><p><strong>A single 2nd-4th level PC = </strong>one monster whose CR is 1/4 of the PC's level</p><p><strong>A single 5th-20th level PC = </strong>one monster whose CR is 1/2 of the PC's level</p><p></p><table style='width: 100%'><tr><th>PC Level</th><th>Monster CR Approx. Equivalent</th></tr><tr><td>1</td><td>0.25</td></tr><tr><td>2</td><td>0.5</td></tr><tr><td>3</td><td>0.75</td></tr><tr><td>4</td><td>1</td></tr><tr><td>5</td><td>2.5</td></tr><tr><td>6</td><td>3</td></tr><tr><td>7</td><td>3.5</td></tr><tr><td>8</td><td>4</td></tr><tr><td>9</td><td>4.5</td></tr><tr><td>10</td><td>5</td></tr><tr><td>11</td><td>5.5</td></tr><tr><td>12</td><td>6</td></tr><tr><td>13</td><td>6.5</td></tr><tr><td>14</td><td>7</td></tr><tr><td>15</td><td>7.5</td></tr><tr><td>16</td><td>8</td></tr><tr><td>17</td><td>8.5</td></tr><tr><td>18</td><td>9</td></tr><tr><td>19</td><td>9.5</td></tr><tr><td>20</td><td>10</td></tr></table><p></p><p>Comparing a 4th-level Rogue (Thief) to a CR 1 Spy, Mike Shea's system says that the spy should be a decent challenge. I'll compare their numbers and look at what the DMG maths say (which are suspect at this point, but it's the only official metric I know of).</p><p></p><p>Rogue has 27 hp, AC 17, DPR 14.5, attack +6 (based on my <a href="https://www.enworld.org/threads/project-monsters-by-level-not-cr.697192/" target="_blank">hypothetical earlier in the thread</a>). </p><p></p><p>If we try to CR-ify this 4th-level Rogue, its defensive CR = 0.5, and its offensive CR = about 2.5. So it's total CR = about 1.5.</p><p></p><p>Spy has 27 hp, AC 12, DPR 18, attack +4.</p><p></p><p>If we run the Spy's numbers through the DMG, its defensive CR = 0.125, and its offensive CR = 2. So its total CR = about 1.06. </p><p></p><p>Checks out. But...</p><p></p><p>What about at higher level? Let's compare a 16th-level Rogue (Thief) to a CR 8 Assassin...</p><p></p><p>Rogue has 109 hp, AC 18, DPR 37.5, attack +10.</p><p></p><p>If we try to CR-ify this 16th-level Rogue, its defensive CR = 5, and its offensive CR = 7. So its total CR = 6.</p><p></p><p>Assassin has 78 hp, AC 15, DPR 76 (no surprise, but sneak attack every round), attack +10.</p><p></p><p>If we run the Assassin's numbers through the DMG, its defensive CR = 2, and its offensive CR = 13. So its total CR = about 7.5.</p><p></p><p>Not exact but in a close ballpark. I can see stuff at higher level play that all this white room analysis doesn't account for making up the difference.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9000679, member: 20323"] I don't know what Mike Shea's maths look like behind the screen, but his guidelines for comparing CR and level looks like this... [B]A single 1st level PC = [/B]one monster of CR 0 to CR 1/4 [B]A single 2nd-4th level PC = [/B]one monster whose CR is 1/4 of the PC's level [B]A single 5th-20th level PC = [/B]one monster whose CR is 1/2 of the PC's level [TABLE] [TR] [TH]PC Level[/TH] [TH]Monster CR Approx. Equivalent[/TH] [/TR] [TR] [TD]1[/TD] [TD]0.25[/TD] [/TR] [TR] [TD]2[/TD] [TD]0.5[/TD] [/TR] [TR] [TD]3[/TD] [TD]0.75[/TD] [/TR] [TR] [TD]4[/TD] [TD]1[/TD] [/TR] [TR] [TD]5[/TD] [TD]2.5[/TD] [/TR] [TR] [TD]6[/TD] [TD]3[/TD] [/TR] [TR] [TD]7[/TD] [TD]3.5[/TD] [/TR] [TR] [TD]8[/TD] [TD]4[/TD] [/TR] [TR] [TD]9[/TD] [TD]4.5[/TD] [/TR] [TR] [TD]10[/TD] [TD]5[/TD] [/TR] [TR] [TD]11[/TD] [TD]5.5[/TD] [/TR] [TR] [TD]12[/TD] [TD]6[/TD] [/TR] [TR] [TD]13[/TD] [TD]6.5[/TD] [/TR] [TR] [TD]14[/TD] [TD]7[/TD] [/TR] [TR] [TD]15[/TD] [TD]7.5[/TD] [/TR] [TR] [TD]16[/TD] [TD]8[/TD] [/TR] [TR] [TD]17[/TD] [TD]8.5[/TD] [/TR] [TR] [TD]18[/TD] [TD]9[/TD] [/TR] [TR] [TD]19[/TD] [TD]9.5[/TD] [/TR] [TR] [TD]20[/TD] [TD]10[/TD] [/TR] [/TABLE] Comparing a 4th-level Rogue (Thief) to a CR 1 Spy, Mike Shea's system says that the spy should be a decent challenge. I'll compare their numbers and look at what the DMG maths say (which are suspect at this point, but it's the only official metric I know of). Rogue has 27 hp, AC 17, DPR 14.5, attack +6 (based on my [URL='https://www.enworld.org/threads/project-monsters-by-level-not-cr.697192/']hypothetical earlier in the thread[/URL]). If we try to CR-ify this 4th-level Rogue, its defensive CR = 0.5, and its offensive CR = about 2.5. So it's total CR = about 1.5. Spy has 27 hp, AC 12, DPR 18, attack +4. If we run the Spy's numbers through the DMG, its defensive CR = 0.125, and its offensive CR = 2. So its total CR = about 1.06. Checks out. But... What about at higher level? Let's compare a 16th-level Rogue (Thief) to a CR 8 Assassin... Rogue has 109 hp, AC 18, DPR 37.5, attack +10. If we try to CR-ify this 16th-level Rogue, its defensive CR = 5, and its offensive CR = 7. So its total CR = 6. Assassin has 78 hp, AC 15, DPR 76 (no surprise, but sneak attack every round), attack +10. If we run the Assassin's numbers through the DMG, its defensive CR = 2, and its offensive CR = 13. So its total CR = about 7.5. Not exact but in a close ballpark. I can see stuff at higher level play that all this white room analysis doesn't account for making up the difference. [/QUOTE]
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