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5e Monster Stats by Level (not CR)
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<blockquote data-quote="SlyFlourish" data-source="post: 9385635" data-attributes="member: 54840"><p>Really cool idea. Some thoughts:</p><p></p><ul> <li data-xf-list-type="ul">You might remove the variance in damage per round. It’s not enough to matter. Just give an average.</li> <li data-xf-list-type="ul">You might extend the levels up to 25 since I assume there’s some sway to what level monster a character might face. A 20th level character might face a level 25 monster, right?</li> </ul><p></p><p>One difficulty other systems have had with this approach is that monsters fall into a very narrow band in which they are an appropriate threat to PCs. This is why 5e went with challenge ratings. 4e, for example, has to have like five different stat blocks for ghouls so they remained an appropriate opponent for characters across levels. There’s no great way to deal with this in a horizontally-scaling level-based approach like this one but it’s worth understanding.</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 9385635, member: 54840"] Really cool idea. Some thoughts: [LIST] [*]You might remove the variance in damage per round. It’s not enough to matter. Just give an average. [*]You might extend the levels up to 25 since I assume there’s some sway to what level monster a character might face. A 20th level character might face a level 25 monster, right? [/LIST] One difficulty other systems have had with this approach is that monsters fall into a very narrow band in which they are an appropriate threat to PCs. This is why 5e went with challenge ratings. 4e, for example, has to have like five different stat blocks for ghouls so they remained an appropriate opponent for characters across levels. There’s no great way to deal with this in a horizontally-scaling level-based approach like this one but it’s worth understanding. [/QUOTE]
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