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5e Monster Stats by Level (not CR)
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<blockquote data-quote="dave2008" data-source="post: 9397852" data-attributes="member: 83242"><p>Ok, here is the fruit of my labors, version 6 of the Monsters by Level table. With this version I replaced the life cleric with a tempest cleric and went with damage spells instead of healing. I did also include the use of <em>bless</em> and added those buffs to the whole party.</p><p></p><p>If you want to check my work, here is a link to the google sheet I'm using: <a href="https://docs.google.com/spreadsheets/d/1u9L74_CRyQ_YjOhGIAxHTXvbhf_gT9LQ_fHF44F2W1U/edit?usp=sharing" target="_blank">D&D 5e: Average PC</a></p><p></p><p>A few comments:</p><ol> <li data-xf-list-type="ol">This is not the final version.</li> <li data-xf-list-type="ol">I have not checked XP values with this new table (see also note 8 below)</li> <li data-xf-list-type="ol">Things line up pretty well with the numbers I got from my Average PC analysis. I am generally happy with the spread, but my try to iron out some rinkles.</li> <li data-xf-list-type="ol">This version has less HP, but more DPR than the last, but with higher AC and similar attack bonus too. I would guess their overall effectiveness hasn't changed much.</li> <li data-xf-list-type="ol">My goal is ultimately to set a foundation for level 21+ gaming, so some revisions going forward my be geared to making that play more effect and less on making it work for level 20 and under....</li> <li data-xf-list-type="ol">...or I may make two tables or split the table at level 21. TBD.</li> <li data-xf-list-type="ol">I would like every 5 levels to be 2x as powerful. Initial testing indicates this table is pretty close to that. That way for a group of 4 a "solo" encounter is party level +10. For that to make sense I may need to monkey with the numbers a bit...</li> <li data-xf-list-type="ol">...One big red flag to this approach are the XP values. They worked well with the previous chart and converting existing monsters; however, they didn't make sense at all for doubling the combat effectiveness every 5 levels.</li> </ol><p></p><p>version 6:</p><p>[ATTACH=full]371440[/ATTACH]</p><p></p><p>Anyway, more to come! I just wanted to share my progress and give people a chance to tear apart my spreadsheet!</p></blockquote><p></p>
[QUOTE="dave2008, post: 9397852, member: 83242"] Ok, here is the fruit of my labors, version 6 of the Monsters by Level table. With this version I replaced the life cleric with a tempest cleric and went with damage spells instead of healing. I did also include the use of [I]bless[/I] and added those buffs to the whole party. If you want to check my work, here is a link to the google sheet I'm using: [URL='https://docs.google.com/spreadsheets/d/1u9L74_CRyQ_YjOhGIAxHTXvbhf_gT9LQ_fHF44F2W1U/edit?usp=sharing']D&D 5e: Average PC[/URL] A few comments: [LIST=1] [*]This is not the final version. [*]I have not checked XP values with this new table (see also note 8 below) [*]Things line up pretty well with the numbers I got from my Average PC analysis. I am generally happy with the spread, but my try to iron out some rinkles. [*]This version has less HP, but more DPR than the last, but with higher AC and similar attack bonus too. I would guess their overall effectiveness hasn't changed much. [*]My goal is ultimately to set a foundation for level 21+ gaming, so some revisions going forward my be geared to making that play more effect and less on making it work for level 20 and under.... [*]...or I may make two tables or split the table at level 21. TBD. [*]I would like every 5 levels to be 2x as powerful. Initial testing indicates this table is pretty close to that. That way for a group of 4 a "solo" encounter is party level +10. For that to make sense I may need to monkey with the numbers a bit... [*]...One big red flag to this approach are the XP values. They worked well with the previous chart and converting existing monsters; however, they didn't make sense at all for doubling the combat effectiveness every 5 levels. [/LIST] version 6: [ATTACH type="full"]371440[/ATTACH] Anyway, more to come! I just wanted to share my progress and give people a chance to tear apart my spreadsheet! [/QUOTE]
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