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<blockquote data-quote="dave2008" data-source="post: 8095397" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Black Dragon, Juvenile</span></strong></p><p><em>Large dragon, chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1602585224161-png.127393/" alt="1602585224161.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 18 (Natural Armor)</p><p><strong>Hit Points</strong> 123 (13d10 + 52; bloodied 61)</p><p><strong>Speed</strong> 40 ft., climb 25 ft., fly 90 ft., swim 40 ft.</p><p><img src="https://www.enworld.org/attachments/1602585222267-png.127392/" alt="1602585222267.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>17 (+3)</td><td>19 (+4)</td><td>18 (+4)</td><td>13 (+1)</td><td>12 (+1)</td><td>14 (+2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602585221099-png.127391/" alt="1602585221099.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +7, Con +7, Wis +4, Cha +6</p><p><strong>Skills</strong> Acrobatics +7, Athletics +6, Perception +7, Stealth +7</p><p><strong>Damage Immunities </strong>acid</p><p><strong>Senses</strong> blindsight 50 ft., darkvision 120 ft., passive perception 17</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 7 (2,900 XP) <strong>Proficiency Bonus</strong> +3</p><p><img src="https://www.enworld.org/attachments/1602585219782-png.127390/" alt="1602585219782.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Amphibious.</strong></em> The dragon can breathe air and water.</p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><em><strong>Swamp Glide.</strong></em> While in a swamp, marsh, or similar environment, the dragon ignores difficult terrain caused by mud, plants, and organic debris.</p><p></p><p><em><strong>Swamp Stealth.</strong></em> While in a swamp, marsh, or similar environment, if the dragon remains motionless it has advantage on a Dexterity (Stealth) check.</p><p></p><p><strong><em>Unstoppable (1/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 20 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon makes three attacks: two with is claws and one with its bite or tail or tail sting.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 14 (2d10 + 3) piercing damage plus 5 (1d10) acid damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 10 (2d6 + 3) slashing damage.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit:</em> 12 (2d8 + 3) bludgeoning damage.</p><p></p><p><strong><em>Tail Sting.</em></strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 10 ft., one target. <em>Hit:</em> 10 (2d6 + 3) piercing damage plus 3 (1d6) poison damage.</p><p></p><p><strong><em>Acid Breath (1/Rest).</em></strong> The dragon exhales acid in a 50-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 38 (7d10) acid damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (2/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 13, +5 to hit with attacks) as if they are 2nd level spells: <em>acid splash & melf's acid arrow</em></p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic provides more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095397, member: 83242"] [B][SIZE=6]Black Dragon, Juvenile[/SIZE][/B] [I]Large dragon, chaotic evil[/I] [IMG alt="1602585224161.png"]https://www.enworld.org/attachments/1602585224161-png.127393/[/IMG] [B]Armor Class[/B] 18 (Natural Armor) [B]Hit Points[/B] 123 (13d10 + 52; bloodied 61) [B]Speed[/B] 40 ft., climb 25 ft., fly 90 ft., swim 40 ft. [IMG alt="1602585222267.png"]https://www.enworld.org/attachments/1602585222267-png.127392/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]17 (+3)[/TD] [TD]19 (+4)[/TD] [TD]18 (+4)[/TD] [TD]13 (+1)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [/TR] [/TABLE] [IMG alt="1602585221099.png"]https://www.enworld.org/attachments/1602585221099-png.127391/[/IMG] [B]Saving Throws[/B] Dex +7, Con +7, Wis +4, Cha +6 [B]Skills[/B] Acrobatics +7, Athletics +6, Perception +7, Stealth +7 [B]Damage Immunities [/B]acid [B]Senses[/B] blindsight 50 ft., darkvision 120 ft., passive perception 17 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 7 (2,900 XP) [B]Proficiency Bonus[/B] +3 [IMG alt="1602585219782.png"]https://www.enworld.org/attachments/1602585219782-png.127390/[/IMG] [I][B]Amphibious.[/B][/I] The dragon can breathe air and water. [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [I][B]Swamp Glide.[/B][/I] While in a swamp, marsh, or similar environment, the dragon ignores difficult terrain caused by mud, plants, and organic debris. [I][B]Swamp Stealth.[/B][/I] While in a swamp, marsh, or similar environment, if the dragon remains motionless it has advantage on a Dexterity (Stealth) check. [B][I]Unstoppable (1/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 20 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon makes three attacks: two with is claws and one with its bite or tail or tail sting. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 14 (2d10 + 3) piercing damage plus 5 (1d10) acid damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 10 (2d6 + 3) slashing damage. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 10 ft., one target. [I]Hit:[/I] 12 (2d8 + 3) bludgeoning damage. [B][I]Tail Sting.[/I][/B] [I]Melee Weapon Attack:[/I] +6 to hit, reach 10 ft., one target. [I]Hit:[/I] 10 (2d6 + 3) piercing damage plus 3 (1d6) poison damage. [B][I]Acid Breath (1/Rest).[/I][/B] The dragon exhales acid in a 50-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 38 (7d10) acid damage on a failed save, or half as much damage on a successful one. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (2/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 13, +5 to hit with attacks) as if they are 2nd level spells: [I]acid splash & melf's acid arrow[/I] --- [I]*DM's Note: Dragon Magic provides more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.[/I] [/QUOTE]
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