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General Tabletop Discussion
*Dungeons & Dragons
5e monsters that can indefinitely charm.....(SPOILER for N1:Against the cult of the Reptile God)
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<blockquote data-quote="lordxaviar" data-source="post: 8880524" data-attributes="member: 56673"><p>I've been updating this mod...my fav town though was missing some basics... small farm town --yet no one was related? No dogs or cats. Missing jobs that the town would need. No cemetery, no faire grounds no rubble leftovers from the temple building. There needs to be a drop in height for the mill to function. I also explain why/how the dungeon has some quality construction and even explain the Harpy. Long explanation of why ramne is even in the tiny town. .. but I digress. Did some research comparing all the info on nagas I'm going to have to rewrite one to fit. First I don't understand why the plus 36 hps? Not necessary. Going to split the difference on the bite dam and go back to the deadly poison . I have encounters on the way to Orlane where helpful item could be found like antivenom. I skipped the line that the charm "works like charm person. So I went back to 1\ 2 Ed with the timed save. Like this as then the charmed are required to report back to the naga and a rotation to insure the charm is functioning.</p></blockquote><p></p>
[QUOTE="lordxaviar, post: 8880524, member: 56673"] I've been updating this mod...my fav town though was missing some basics... small farm town --yet no one was related? No dogs or cats. Missing jobs that the town would need. No cemetery, no faire grounds no rubble leftovers from the temple building. There needs to be a drop in height for the mill to function. I also explain why/how the dungeon has some quality construction and even explain the Harpy. Long explanation of why ramne is even in the tiny town. .. but I digress. Did some research comparing all the info on nagas I'm going to have to rewrite one to fit. First I don't understand why the plus 36 hps? Not necessary. Going to split the difference on the bite dam and go back to the deadly poison . I have encounters on the way to Orlane where helpful item could be found like antivenom. I skipped the line that the charm "works like charm person. So I went back to 1\ 2 Ed with the timed save. Like this as then the charmed are required to report back to the naga and a rotation to insure the charm is functioning. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
5e monsters that can indefinitely charm.....(SPOILER for N1:Against the cult of the Reptile God)
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