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5e most conservative edition yet? (In terms of new settings)
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<blockquote data-quote="Marandahir" data-source="post: 7988519" data-attributes="member: 6803643"><p>This is true, but they're not balanced and created with each other in mind. So when you delve into third party, you need to be wary of flavor AND crunch overlaps, and pick and choose if you care about a consistent approach for how your table tackles these concepts.</p><p></p><p>My general rules for my table:</p><p></p><p>1st party publications are approved for player resources, unless the setting we're in is prohibitive of said content.</p><p></p><p>DM's Guild Adept material is also approved for the most part, as these are chosen from the best of the best writers on the Guild and have been approved by WotC. There are a couple duds or a few cases where WotC have gone ahead and adapted the same concept that a Guild Adept publication wrote, so in those cases, 1st party version trumps the "2nd party" content. Same deal with Adventurer's League publications, as well as publications by Ed Greenwood, Keith Baker, Matt Mercer, and any other "official setting creators."</p><p></p><p>Then there are truly 3rd-party DM's Guild content, like Ulraunt's Guides or The Great Dale, which almost always overlap and cause problems with each other. Any usage of these has to be approved by the by. Moonshaes Regional Guide and adventures also fall into this category, as they're not from Ed Greenwood, even though they've been adopted by the AL for play. And the same goes for any non-Guild 3rd party publication, such as The Lost Lands - Borderland Provinces, or Adventurers in Middle-earth 5e. If that content is to be used, we need to vet it for the campaign.</p><p></p><p></p><p></p><p>When it comes to playing in those settings, it's a lot easier to confirm balance and usage. Use the core rules, any official 1st party additions that make sense with the setting, and the core setting book. It's easy to look up if the setting is wildly popular on DriveThruRPG, EnWorld, Tribality, etc, and as long as you're sticking carefully to just the core rules and the 3rd party campaign setting, everything should work out (obviously, can't assume the book would be able to predict the new expansion content like Xanathar's if it was published earlier).</p><p></p><p>I would note that if you can still get your hand on Tal'Dorei Campaign Setting, there are some issues with the book because it's 3rd party and because it's older that are easily resolved by ruling that Wildemount trumps Tal'Dorei when it comes to alternative mechanics for the same idea (like Ravenite Dragonborn). I assume that if Tal'Dorei was republished by Mercer with WotC, they'd just reprint the Ravenite stats from Wildemount than try to carry over the stats from Tal'Dorei's first publish run with Green Ronin.</p><p></p><p>Above all, explore and feel free to tinker with third party content and settings if you find them broken or problematic in some way. The game is yours, and neither official nor semi-official rules should bind your table from making the changes needed to function effectively.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 7988519, member: 6803643"] This is true, but they're not balanced and created with each other in mind. So when you delve into third party, you need to be wary of flavor AND crunch overlaps, and pick and choose if you care about a consistent approach for how your table tackles these concepts. My general rules for my table: 1st party publications are approved for player resources, unless the setting we're in is prohibitive of said content. DM's Guild Adept material is also approved for the most part, as these are chosen from the best of the best writers on the Guild and have been approved by WotC. There are a couple duds or a few cases where WotC have gone ahead and adapted the same concept that a Guild Adept publication wrote, so in those cases, 1st party version trumps the "2nd party" content. Same deal with Adventurer's League publications, as well as publications by Ed Greenwood, Keith Baker, Matt Mercer, and any other "official setting creators." Then there are truly 3rd-party DM's Guild content, like Ulraunt's Guides or The Great Dale, which almost always overlap and cause problems with each other. Any usage of these has to be approved by the by. Moonshaes Regional Guide and adventures also fall into this category, as they're not from Ed Greenwood, even though they've been adopted by the AL for play. And the same goes for any non-Guild 3rd party publication, such as The Lost Lands - Borderland Provinces, or Adventurers in Middle-earth 5e. If that content is to be used, we need to vet it for the campaign. When it comes to playing in those settings, it's a lot easier to confirm balance and usage. Use the core rules, any official 1st party additions that make sense with the setting, and the core setting book. It's easy to look up if the setting is wildly popular on DriveThruRPG, EnWorld, Tribality, etc, and as long as you're sticking carefully to just the core rules and the 3rd party campaign setting, everything should work out (obviously, can't assume the book would be able to predict the new expansion content like Xanathar's if it was published earlier). I would note that if you can still get your hand on Tal'Dorei Campaign Setting, there are some issues with the book because it's 3rd party and because it's older that are easily resolved by ruling that Wildemount trumps Tal'Dorei when it comes to alternative mechanics for the same idea (like Ravenite Dragonborn). I assume that if Tal'Dorei was republished by Mercer with WotC, they'd just reprint the Ravenite stats from Wildemount than try to carry over the stats from Tal'Dorei's first publish run with Green Ronin. Above all, explore and feel free to tinker with third party content and settings if you find them broken or problematic in some way. The game is yours, and neither official nor semi-official rules should bind your table from making the changes needed to function effectively. [/QUOTE]
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