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General Tabletop Discussion
Character Builds & Optimization
[5e] Multiclassing idea help
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<blockquote data-quote="ccs" data-source="post: 7816376" data-attributes="member: 6803664"><p>Well, if it'll work story & RP wise & you like the character then you'll find ways to be effective.</p><p></p><p>I mean, I could post you my own Warlock, Bree Burrfoot. And you'd look at it &, based on the mechanics, probably say something along the lines of "That's pathetic/useless/why did(n't) you choose xyz....."</p><p>Fortunately though Bree is far more than the sum of her mechanics. </p><p></p><p></p><p></p><p></p><p>How am I supposed to tell if the Warlock lvs make sense? Sure, I can see the mechanical synergies. But you haven't told me anything about the <em>character</em> other than a sketch of it's mechanics. I'm looking at raw ingredients here. Nuts, bolts, +s/-s. Story & RP demand more than that though. Otherwise you might as well just be pushing a meeple (with a complex array of options) around in a board-game.</p><p>It's the Who/What/Why/Where/When & How's + all manner of non-mechanical stuff that determines if something makes sense for your character more-so than where the next + will come from. </p><p></p><p> </p><p></p><p></p><p>So then start with Rogue.</p><p>THINK about the <em>character</em> that your envisioning. What combination/advancement pattern will help you most closely realize that at any given time? <em>That's</em> the best order to lv up in. Follow that order as closely as you can.*</p><p></p><p>*Sometimes you'll need to adjust a bit depending upon how the exact story/RP is developing at the table.</p></blockquote><p></p>
[QUOTE="ccs, post: 7816376, member: 6803664"] Well, if it'll work story & RP wise & you like the character then you'll find ways to be effective. I mean, I could post you my own Warlock, Bree Burrfoot. And you'd look at it &, based on the mechanics, probably say something along the lines of "That's pathetic/useless/why did(n't) you choose xyz....." Fortunately though Bree is far more than the sum of her mechanics. How am I supposed to tell if the Warlock lvs make sense? Sure, I can see the mechanical synergies. But you haven't told me anything about the [I]character[/I] other than a sketch of it's mechanics. I'm looking at raw ingredients here. Nuts, bolts, +s/-s. Story & RP demand more than that though. Otherwise you might as well just be pushing a meeple (with a complex array of options) around in a board-game. It's the Who/What/Why/Where/When & How's + all manner of non-mechanical stuff that determines if something makes sense for your character more-so than where the next + will come from. So then start with Rogue. THINK about the [I]character[/I] that your envisioning. What combination/advancement pattern will help you most closely realize that at any given time? [I]That's[/I] the best order to lv up in. Follow that order as closely as you can.* *Sometimes you'll need to adjust a bit depending upon how the exact story/RP is developing at the table. [/QUOTE]
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