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<blockquote data-quote="Upper_Krust" data-source="post: 6656212" data-attributes="member: 326"><p>I think before 5E was released I made some post (in another sub forum here) on what I wanted from a new Edition and it was a return to the boxed set approach (or at least a Tiered approach; the format was secondary) where you could build and importantly highlight new rules; new monsters and new places at different levels of play.</p><p></p><p>Beginner (L1-5): Villages, Local Dungeons (Forests & Hills), Goblins & Bandits & Zombies</p><p>Expert (L6-10): Towns, Swamps & Mountain Environments, Lizardmen & Orcs & Ghouls, Skirmish Rules</p><p>Companion (L11-15): Cities, Extreme Natural Environments (Arctic & Deserts), Wolfen & Yuan-Ti & Vampires, Running a Stronghold</p><p>Master (L16-20): Countries, Unnatural Environments (Underdark- & Volcanic, Underwater); Drow & Kuo-Toa & Liches, Mass Battle Rules</p><p>Epic (L21-25): Empires, Planes (Heaven/Hell & Abyss), Angels/Devils & Demons & Demiliches, Running a Country</p><p>Immortal (L26-30): Planets, Planes (Far Realm & Outer Space), Pseudonaturals & Aliens & Umbrals, Becoming a God</p><p></p><p>etc.</p><p></p><p>Incidentally the monster 'lists' are meant to simply be monsters like that, not limited to 3 types.</p><p></p><p>Each 'SET' (or book) would have the rules; a monster section and an adventure section.</p><p></p><p>Each 'SET' could be accompanied by:</p><p></p><p>1. Additional Monster Book (for those levels)</p><p>2. Area Book (ie. Village or Town or City or Country etc.)</p><p>3. A Campaign of 5 Short Adventures (that can be used in conjunction or standalone) - one for each level.</p><p></p><p></p><p></p><p>I didn't understand why 5th Edition came out with an adventure about Tiamat so early in the game's lifespan. You would imagine few players would be high level at the start of an Edition.</p><p></p><p></p><p></p><p>Unless Tiamat is herself an epic dragon of some description. What you have to imagine is that some species might be so rare that even the gods only know of one of them.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 6656212, member: 326"] I think before 5E was released I made some post (in another sub forum here) on what I wanted from a new Edition and it was a return to the boxed set approach (or at least a Tiered approach; the format was secondary) where you could build and importantly highlight new rules; new monsters and new places at different levels of play. Beginner (L1-5): Villages, Local Dungeons (Forests & Hills), Goblins & Bandits & Zombies Expert (L6-10): Towns, Swamps & Mountain Environments, Lizardmen & Orcs & Ghouls, Skirmish Rules Companion (L11-15): Cities, Extreme Natural Environments (Arctic & Deserts), Wolfen & Yuan-Ti & Vampires, Running a Stronghold Master (L16-20): Countries, Unnatural Environments (Underdark- & Volcanic, Underwater); Drow & Kuo-Toa & Liches, Mass Battle Rules Epic (L21-25): Empires, Planes (Heaven/Hell & Abyss), Angels/Devils & Demons & Demiliches, Running a Country Immortal (L26-30): Planets, Planes (Far Realm & Outer Space), Pseudonaturals & Aliens & Umbrals, Becoming a God etc. Incidentally the monster 'lists' are meant to simply be monsters like that, not limited to 3 types. Each 'SET' (or book) would have the rules; a monster section and an adventure section. Each 'SET' could be accompanied by: 1. Additional Monster Book (for those levels) 2. Area Book (ie. Village or Town or City or Country etc.) 3. A Campaign of 5 Short Adventures (that can be used in conjunction or standalone) - one for each level. I didn't understand why 5th Edition came out with an adventure about Tiamat so early in the game's lifespan. You would imagine few players would be high level at the start of an Edition. Unless Tiamat is herself an epic dragon of some description. What you have to imagine is that some species might be so rare that even the gods only know of one of them. [/QUOTE]
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