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[5e] Need help with a 20th level wizard
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<blockquote data-quote="Blue_Shine12" data-source="post: 7316770" data-attributes="member: 6929930"><p>Eh, he has had 3 years. If he wants to become a lich he has had plenty of time. Also I think I can turn destroying the phylactery into a good 20th level mission/capstone. </p><p></p><p></p><p></p><p>My players are smart and fairly optimized and it turns out high level play is ridiculous. They managed to bring an ancient black dragon (CR 21) down to less than 50 hit points in about a round and a half. They can handle pretty much anything. </p><p></p><p>And as far as zombies and skellies go, the buffs aren't that significant. A skeleton for example, would get 33 HP (which any member of the party could easily do in a single round), still have a +4 to hit (it will never hit the fighter or paladin, whose ACs are 25 and 26 respectively) and get around a +10 to damage. Sure this is just a standard skeleton and unfortunately 5e doesn't have an easy template built in (that I know of). And at 19th level, zombies and skeletons are pretty boring options. Also I don't really want to have to control 20+ weak creatures when I cold just control less than 10 strong ones. </p><p></p><p></p><p></p><p>Feeblemind is definitely on his spells prepared for that very reason. The Sorcerer can fix it with Wish, but that is a 9th table spell he'd have to spend. Banishment is certainly a possibility too. </p><p></p><p></p><p></p><p>Well I think the problem with that is Aura of Warding allows players to resist damage from <em>spells</em>, which is not resistance to any particular element. So elemental mastery shouldn't remove these resistances. </p><p></p><p></p><p></p><p>Getting rid of the paladin may actually be my best bet to get some damage in until she comes back. The party can handle it. </p><p></p><p>The 14th level ability of a Paladin is cleansing touch, which is CHA mod number of uses to end a spell affecting a willing creature by touching them. This would include heat metal, so she would be able to dispel it very easily.</p></blockquote><p></p>
[QUOTE="Blue_Shine12, post: 7316770, member: 6929930"] Eh, he has had 3 years. If he wants to become a lich he has had plenty of time. Also I think I can turn destroying the phylactery into a good 20th level mission/capstone. My players are smart and fairly optimized and it turns out high level play is ridiculous. They managed to bring an ancient black dragon (CR 21) down to less than 50 hit points in about a round and a half. They can handle pretty much anything. And as far as zombies and skellies go, the buffs aren't that significant. A skeleton for example, would get 33 HP (which any member of the party could easily do in a single round), still have a +4 to hit (it will never hit the fighter or paladin, whose ACs are 25 and 26 respectively) and get around a +10 to damage. Sure this is just a standard skeleton and unfortunately 5e doesn't have an easy template built in (that I know of). And at 19th level, zombies and skeletons are pretty boring options. Also I don't really want to have to control 20+ weak creatures when I cold just control less than 10 strong ones. Feeblemind is definitely on his spells prepared for that very reason. The Sorcerer can fix it with Wish, but that is a 9th table spell he'd have to spend. Banishment is certainly a possibility too. Well I think the problem with that is Aura of Warding allows players to resist damage from [I]spells[/I], which is not resistance to any particular element. So elemental mastery shouldn't remove these resistances. Getting rid of the paladin may actually be my best bet to get some damage in until she comes back. The party can handle it. The 14th level ability of a Paladin is cleansing touch, which is CHA mod number of uses to end a spell affecting a willing creature by touching them. This would include heat metal, so she would be able to dispel it very easily. [/QUOTE]
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[5e] Need help with a 20th level wizard
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