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General Tabletop Discussion
*Dungeons & Dragons
5E needs to be pro-moldbreaking
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<blockquote data-quote="Minigiant" data-source="post: 5919432" data-attributes="member: 63508"><p>Not everything has to be in the core book.</p><p>But some of it must be.</p><p></p><p>It's like handing someone a deck of cards and the instructions for Poker, and then saying "You don't have to play Poker."</p><p></p><p>You can't give the DM the belief that he or she can do whatever he wants</p><p>then wait 6 months to hand him or her the tools. The DMG and MM needs some customization tools up front.</p><p></p><p></p><p></p><p></p><p></p><p>Exactly. Customization needs to be an open and hard to miss section of the book.</p><p></p><p>---</p><p></p><p>It also helps with the sense of wonder and mystery issue. Many of us know all the monster and cultures and items and personalities.</p><p></p><p>If the DM can shift a minotaur from Melee to Magic, the players can feel that sense of surprise again. No one expect Desert Elves hopping out the sand and firing a spray of arrows.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5919432, member: 63508"] Not everything has to be in the core book. But some of it must be. It's like handing someone a deck of cards and the instructions for Poker, and then saying "You don't have to play Poker." You can't give the DM the belief that he or she can do whatever he wants then wait 6 months to hand him or her the tools. The DMG and MM needs some customization tools up front. Exactly. Customization needs to be an open and hard to miss section of the book. --- It also helps with the sense of wonder and mystery issue. Many of us know all the monster and cultures and items and personalities. If the DM can shift a minotaur from Melee to Magic, the players can feel that sense of surprise again. No one expect Desert Elves hopping out the sand and firing a spray of arrows. [/QUOTE]
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Community
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5E needs to be pro-moldbreaking
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