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General Tabletop Discussion
*Dungeons & Dragons
5e needs to push its IP instead of churning out splatbooks.
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<blockquote data-quote="ComradeGnull" data-source="post: 5976610" data-attributes="member: 6685694"><p>Agree with the idea that more support for some of the settings would be a nice improvement over the way they were treated in 4e. In particular, I think Ravenloft, Dark Sun, and Eberron would be really well served by the small core/plug-n-play module structure of 5e. In fact, it might even be worth while to make those the default settings for low magic/dark gothic/high magic gaming in the same way that Greyhawk used to be the default fantasy setting. You could extend that further, and give each playstyle/modular ruleset its own default setting drawn from old D&D settings:</p><p></p><p>Greyhawk I have mixed feelings about. It's been in the shadows of the other settings since AD&D 2e, frankly, and outside of folks that started playing prior to 1986 doesn't have that much resonance or mindshare. I started playing in 1989 and frankly I can't name any one particular feature of the Greyhawk setting, though I've tried to get into it once or twice. It just hasn't had much support. Maybe make it the default retroclone setting- most of the people interested in that style of play probably are already familiar with it.</p><p></p><p>Which leaves:</p><p>* Forgotten Realms- a good candidate for the default default setting for everything</p><p>* Krynn/Dragonlance- Not sure about the licensing status here. The setting has been reshaped a lot over the years by repeated attempts to update it or bring it into new settings. Probably my favorite setting, but sadly may be time to retire it, or at most publish a single 'all eras' book that updates it to the current rules.</p><p>* Spelljammer- May not fit with the in-game cosmology any more. Maybe a good single-book setting packaged with optional rules for vehicle/ship-to-ship combat.</p><p>* Planescape- Pretty nichey. Maybe pairs well with epic-tier play & rules for traveling between the planes.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5976610, member: 6685694"] Agree with the idea that more support for some of the settings would be a nice improvement over the way they were treated in 4e. In particular, I think Ravenloft, Dark Sun, and Eberron would be really well served by the small core/plug-n-play module structure of 5e. In fact, it might even be worth while to make those the default settings for low magic/dark gothic/high magic gaming in the same way that Greyhawk used to be the default fantasy setting. You could extend that further, and give each playstyle/modular ruleset its own default setting drawn from old D&D settings: Greyhawk I have mixed feelings about. It's been in the shadows of the other settings since AD&D 2e, frankly, and outside of folks that started playing prior to 1986 doesn't have that much resonance or mindshare. I started playing in 1989 and frankly I can't name any one particular feature of the Greyhawk setting, though I've tried to get into it once or twice. It just hasn't had much support. Maybe make it the default retroclone setting- most of the people interested in that style of play probably are already familiar with it. Which leaves: * Forgotten Realms- a good candidate for the default default setting for everything * Krynn/Dragonlance- Not sure about the licensing status here. The setting has been reshaped a lot over the years by repeated attempts to update it or bring it into new settings. Probably my favorite setting, but sadly may be time to retire it, or at most publish a single 'all eras' book that updates it to the current rules. * Spelljammer- May not fit with the in-game cosmology any more. Maybe a good single-book setting packaged with optional rules for vehicle/ship-to-ship combat. * Planescape- Pretty nichey. Maybe pairs well with epic-tier play & rules for traveling between the planes. [/QUOTE]
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5e needs to push its IP instead of churning out splatbooks.
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