Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Newbie DM Questions about Information Given
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7461830" data-attributes="member: 20323"><p>"Knowledge checks" are a nebulous area of the game that DMs handle in a variety of ways. IME players often lean on them as a crutch to passively gain as much info as possible with minimal investment. It's up to the DM to help guide players away from that habit.</p><p></p><p>In this case, I would have the dwarven merchant mention glimpsing a fearsome creature that reminded him a bit of the guttar (cave oxen) his brother used for an Underdark prospecting venture. Then, when a player says "I want to make a Nature check to learn more about this mystery monster", I'd respond with "ok, where/how/from whom did your PC pick up his/her knowledge of beasts?" or possibly "are you examining a particular part of the scene or trying to recall something specific?"</p><p></p><p>If it really was essential that I not give away "auroch" (and to me that doesn't seem like a big deal to just let the players know – but I don't know your whole story), I'd probably mention cloven hoof tracks of a very large four-legged animal. Then have fun seeding false rumors (e.g. a gorgon!) that the PCs can rule out with some investigative footwork.</p><p></p><p></p><p></p><p>While I often use <em>detect magic</em> in homebrew ways (e.g. to detect "elven magic"), RAW is that <em>detect magic</em> determines which <a href="https://open5e.com/spellcasting/schools-of-magic.html" target="_blank">school of magic</a> is in effect on a creature or object. The link describes each school of magic.</p><p></p><p>Magical auras, in my game, appear as a faint shimmering in the air around something... with coloration according to origin. For example fiendish magic is red, black light, or shadowy flame; whereas fey magic is verdant or like moon through the leaves; and "general" arcane magic is vaguely bluish to violet.</p><p></p><p>I describe the school as a felt sense the caster receives. So, an abjuration spell on a chest might feel like hairs rising on the back of one's neck, a hypervigilance, and a feeling of compression over the chest. I also flat-out say "abjuration magic" when relaying this.</p><p> </p><p></p><p></p><p>Is it critical for the adventure to progress that the players learn that one side had zombies? If "yes", then simply tell them in your initial scene description OR when a player first shows interest in examining a corpse (no roll necessary). If "no", you might tie that deduction (i.e. "hey, these corpses look too old and are all desiccated and warped") to an Investigation or Medicine check (used forensically).</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7461830, member: 20323"] "Knowledge checks" are a nebulous area of the game that DMs handle in a variety of ways. IME players often lean on them as a crutch to passively gain as much info as possible with minimal investment. It's up to the DM to help guide players away from that habit. In this case, I would have the dwarven merchant mention glimpsing a fearsome creature that reminded him a bit of the guttar (cave oxen) his brother used for an Underdark prospecting venture. Then, when a player says "I want to make a Nature check to learn more about this mystery monster", I'd respond with "ok, where/how/from whom did your PC pick up his/her knowledge of beasts?" or possibly "are you examining a particular part of the scene or trying to recall something specific?" If it really was essential that I not give away "auroch" (and to me that doesn't seem like a big deal to just let the players know – but I don't know your whole story), I'd probably mention cloven hoof tracks of a very large four-legged animal. Then have fun seeding false rumors (e.g. a gorgon!) that the PCs can rule out with some investigative footwork. While I often use [I]detect magic[/I] in homebrew ways (e.g. to detect "elven magic"), RAW is that [I]detect magic[/I] determines which [url=https://open5e.com/spellcasting/schools-of-magic.html]school of magic[/url] is in effect on a creature or object. The link describes each school of magic. Magical auras, in my game, appear as a faint shimmering in the air around something... with coloration according to origin. For example fiendish magic is red, black light, or shadowy flame; whereas fey magic is verdant or like moon through the leaves; and "general" arcane magic is vaguely bluish to violet. I describe the school as a felt sense the caster receives. So, an abjuration spell on a chest might feel like hairs rising on the back of one's neck, a hypervigilance, and a feeling of compression over the chest. I also flat-out say "abjuration magic" when relaying this. Is it critical for the adventure to progress that the players learn that one side had zombies? If "yes", then simply tell them in your initial scene description OR when a player first shows interest in examining a corpse (no roll necessary). If "no", you might tie that deduction (i.e. "hey, these corpses look too old and are all desiccated and warped") to an Investigation or Medicine check (used forensically). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Newbie DM Questions about Information Given
Top