Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Newbie DM Questions about Information Given
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7461949" data-attributes="member: 7006"><p>On the <em>Detect Magic</em> front... [MENTION=20323]Quickleaf[/MENTION] is right that the standard results of the spell are to give the player the school of magic. Which is a perfectly resonable way to play it.</p><p></p><p>For me personally... I <em>don't</em> give that result when someone casts <em>Detect Magic</em> for a number of reasons. First, because I find it to be a waste of game time for me to have to pull out the Player's Handbook to look up the school in the spell section every time it occurs. Second, because many situations (like your hag/pixie thing) have no obvious spell equivalency, so there's nothing to "look up" anyway, so what kind of school of magic are you going to just make up for it? </p><p></p><p>And most importantly, third... I find the schools of magic to be one of the least useful bits of information to give a player. It means <em>almost</em> nothing. Most players have never concerned themselves to learn what the eight schools are, even more probably couldn't name what spells go into what schools anyway, and the effects you can find in each school are so varied (between positive and negative for instance) that knowing the school gives you no meaningful information to use.</p><p></p><p>For instance, a treasure chest has <em>detect magic</em> cast on it. It radiates Abjuration. What does that tell us? It could mean it could have Arcane Lock on it (which basically only means its just going to be much harder to pick), or it could have a Glyph of Warding on it (which means the glyph will explode when you try and pick it). The casting of the detection spell literally does not give you any information or clue as to what you should do with this chest that wouldn't have done otherwise had you not cast it.</p><p></p><p>Now yes... some DMs might give additional information like saying the Glyphed chest radiated a stronger Abjuration (since its a 3rd level spell) compared to the Arcane Locked chest (which is only 1st). But again, you're asking your players to not only remember which spells are in which school, but then also the levels of these spells and then try and divine what the DM is implying by his use of different adjectives they're using to describe the school. To me... the whole enterprise is a whole lot of nothing. Especially for needing to waste a 1st level spell to cast Detect Magic in the first place.</p><p></p><p>So for me... I just use descriptions of the types of magic, the essences of magic, the story of the magic they find. I don't need to say precisely what it is... but if they're going to spend a 1st level spell to find it out, there is no harm to give them a pretty solid idea of what they find. Because even if they <strong>know</strong> what the magic is... they still have to <em>deal</em> with it.</p><p></p><p>So with regards to your example... I personally would tell the player they get a sense of very strong and potentially malevolent <strong>Fey essence</strong>. Because why not? Why not let them know that there's some nasty fey in the area? Because at the end of the day its going to generate action on the part of the players-- they will either become intrigued and go searching for the fey (which is great, new adventure!) or they will high-tail it out of there (which tells you as a DM that they aren't interested in that kind of adventure.) As opposed to just saying "You get a sense of Enchantment in the area", which can mean practically anything and the Warlock will have gained no information to act on.</p><p></p><p>I always default to the idea that more information for the players is better than less. Because then they can make actual choices and decisions, rather than just blindly go forward, stumbling into anything or everything.</p><p></p><p>Of course, that's just my opinion... I could be wrong.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7461949, member: 7006"] On the [I]Detect Magic[/I] front... [MENTION=20323]Quickleaf[/MENTION] is right that the standard results of the spell are to give the player the school of magic. Which is a perfectly resonable way to play it. For me personally... I [I]don't[/I] give that result when someone casts [I]Detect Magic[/I] for a number of reasons. First, because I find it to be a waste of game time for me to have to pull out the Player's Handbook to look up the school in the spell section every time it occurs. Second, because many situations (like your hag/pixie thing) have no obvious spell equivalency, so there's nothing to "look up" anyway, so what kind of school of magic are you going to just make up for it? And most importantly, third... I find the schools of magic to be one of the least useful bits of information to give a player. It means [I]almost[/I] nothing. Most players have never concerned themselves to learn what the eight schools are, even more probably couldn't name what spells go into what schools anyway, and the effects you can find in each school are so varied (between positive and negative for instance) that knowing the school gives you no meaningful information to use. For instance, a treasure chest has [I]detect magic[/I] cast on it. It radiates Abjuration. What does that tell us? It could mean it could have Arcane Lock on it (which basically only means its just going to be much harder to pick), or it could have a Glyph of Warding on it (which means the glyph will explode when you try and pick it). The casting of the detection spell literally does not give you any information or clue as to what you should do with this chest that wouldn't have done otherwise had you not cast it. Now yes... some DMs might give additional information like saying the Glyphed chest radiated a stronger Abjuration (since its a 3rd level spell) compared to the Arcane Locked chest (which is only 1st). But again, you're asking your players to not only remember which spells are in which school, but then also the levels of these spells and then try and divine what the DM is implying by his use of different adjectives they're using to describe the school. To me... the whole enterprise is a whole lot of nothing. Especially for needing to waste a 1st level spell to cast Detect Magic in the first place. So for me... I just use descriptions of the types of magic, the essences of magic, the story of the magic they find. I don't need to say precisely what it is... but if they're going to spend a 1st level spell to find it out, there is no harm to give them a pretty solid idea of what they find. Because even if they [B]know[/B] what the magic is... they still have to [I]deal[/I] with it. So with regards to your example... I personally would tell the player they get a sense of very strong and potentially malevolent [B]Fey essence[/B]. Because why not? Why not let them know that there's some nasty fey in the area? Because at the end of the day its going to generate action on the part of the players-- they will either become intrigued and go searching for the fey (which is great, new adventure!) or they will high-tail it out of there (which tells you as a DM that they aren't interested in that kind of adventure.) As opposed to just saying "You get a sense of Enchantment in the area", which can mean practically anything and the Warlock will have gained no information to act on. I always default to the idea that more information for the players is better than less. Because then they can make actual choices and decisions, rather than just blindly go forward, stumbling into anything or everything. Of course, that's just my opinion... I could be wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5e] Newbie DM Questions about Information Given
Top