Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e/Next Cosmology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5981310" data-attributes="member: 54710"><p>I have had mixed opinions on D&D cosmology for some time. On the one hand, there has been some very cool design work in the D&D cosmology (e.g. Planescape and some of the 4e work). But on the other hand, I think designers have fundamentally misunderstood (or at least mis-presented) the role of a cosmology in a campaign.</p><p></p><p>The idea that you can have multiple different game worlds and a single cosmology is fundamentally flawed. The cosmology is <strong><em>part</em></strong> of the game world. Yes, it may be nice to bolt-on a detailed and well-designed set of planes onto a custom game world, but that's not all that different from bolting-on a detailed and well-designed city or dungeon. </p><p></p><p>The only real difference between planes and mortal gameworld elements is that planes tend to have specific magic associated with them (usually the magic to get there) and specific monsters (who live there). But, really, that's really no different from a society of wizards that have access to specific types of magic and minions. Making the cosmology part of the campaign choice is a good step in the right direction.</p><p></p><p>The Great Wheel is a fun idea and a nice place to adventure, but it has the tendency to draw characters from their original game world into the Great Wheel. That's fine if you want to run a game where the PCs "transcend" their petty mortal world for the planes beyond, but many games aren't about "planes beyond". They are about the events in the mortal plane. And if you want to run a game that's about the mortal plane, you are better served by a cosmology that reflects the aspects of your game world that are interesting.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5981310, member: 54710"] I have had mixed opinions on D&D cosmology for some time. On the one hand, there has been some very cool design work in the D&D cosmology (e.g. Planescape and some of the 4e work). But on the other hand, I think designers have fundamentally misunderstood (or at least mis-presented) the role of a cosmology in a campaign. The idea that you can have multiple different game worlds and a single cosmology is fundamentally flawed. The cosmology is [B][I]part[/I][/B] of the game world. Yes, it may be nice to bolt-on a detailed and well-designed set of planes onto a custom game world, but that's not all that different from bolting-on a detailed and well-designed city or dungeon. The only real difference between planes and mortal gameworld elements is that planes tend to have specific magic associated with them (usually the magic to get there) and specific monsters (who live there). But, really, that's really no different from a society of wizards that have access to specific types of magic and minions. Making the cosmology part of the campaign choice is a good step in the right direction. The Great Wheel is a fun idea and a nice place to adventure, but it has the tendency to draw characters from their original game world into the Great Wheel. That's fine if you want to run a game where the PCs "transcend" their petty mortal world for the planes beyond, but many games aren't about "planes beyond". They are about the events in the mortal plane. And if you want to run a game that's about the mortal plane, you are better served by a cosmology that reflects the aspects of your game world that are interesting. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e/Next Cosmology
Top