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<blockquote data-quote="Tovec" data-source="post: 5986387" data-attributes="member: 95493"><p>I've been thinking about this for the past few days and I'm still not sure I'm where I want to be when it comes to the planes.</p><p></p><p>My problem is that I have NPCs that are OLD. Gandalf in LotR old. The problem with this is that they generally don't live on the outer planes. They live on the material plane but for them to function it relies on the world usually being the only one in the sky. That isn't to say that they won't know about the outer planes, but it is to say that other planets by in large don't exist or aren't considered the main one.</p><p></p><p>All this becomes a problem for me when thinking about the planes. I love the variety and intricacy of the outer planes, chiefly interesting to me is mechanis and arcadia, but I can't reconcile material plane with outer planes.</p><p></p><p>I mean how old are the established cosmologies/worlds of most settings? I'm not an expert but most are within 10k years or so at max. That is a relatively short time when I think about creatures that have existed FAR beyond that. I'm thinking Asmodeus as a celestial/lawful at the beginning of the first wars ancient. That is far older but for me it never worked to go from the age of foundation of concepts like good, chaos, or even death, to almost immediately entering a time of mortals. And where those mortal souls go after death.</p><p></p><p>It works for some settings, namely ones based off real earth counter parts, but it really starts to fall apart for others. That is something I can't figure out but I think it explains what bothers me most about the 4e cosmology just tossing out so many lesser aspects of the planes and history of the planes.</p><p></p><p>Can anyone help me here? How do I describe multiple worlds, instead of just ages of one world, and without making it seem like the current world is just a random one that happens to be populated by the party/game/setting? THAT is all stuff I need a 5e toolkit to help me answer.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5986387, member: 95493"] I've been thinking about this for the past few days and I'm still not sure I'm where I want to be when it comes to the planes. My problem is that I have NPCs that are OLD. Gandalf in LotR old. The problem with this is that they generally don't live on the outer planes. They live on the material plane but for them to function it relies on the world usually being the only one in the sky. That isn't to say that they won't know about the outer planes, but it is to say that other planets by in large don't exist or aren't considered the main one. All this becomes a problem for me when thinking about the planes. I love the variety and intricacy of the outer planes, chiefly interesting to me is mechanis and arcadia, but I can't reconcile material plane with outer planes. I mean how old are the established cosmologies/worlds of most settings? I'm not an expert but most are within 10k years or so at max. That is a relatively short time when I think about creatures that have existed FAR beyond that. I'm thinking Asmodeus as a celestial/lawful at the beginning of the first wars ancient. That is far older but for me it never worked to go from the age of foundation of concepts like good, chaos, or even death, to almost immediately entering a time of mortals. And where those mortal souls go after death. It works for some settings, namely ones based off real earth counter parts, but it really starts to fall apart for others. That is something I can't figure out but I think it explains what bothers me most about the 4e cosmology just tossing out so many lesser aspects of the planes and history of the planes. Can anyone help me here? How do I describe multiple worlds, instead of just ages of one world, and without making it seem like the current world is just a random one that happens to be populated by the party/game/setting? THAT is all stuff I need a 5e toolkit to help me answer. [/QUOTE]
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