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General Tabletop Discussion
*Dungeons & Dragons
5e niggles:- Multiclassing Spellcasters; Dragonborn Sorcerers; Tavern Brawler; Warlocks
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<blockquote data-quote="Ruin Explorer" data-source="post: 6357519" data-attributes="member: 18"><p>Normally I'd agree with this, but I think it's an actual issue (problem is too strong a word) here because it is something that, thematically, you'd probably want to encourage, that really works conceptually, but it's kind of annoying how it's actually slightly mechanically perverse. It's also rather more major than a couple of weapon proficiencies, imho. Personally I think it makes sense to just give a Dragonborn Dragonblooded Sorcerer an extra language and allow him to use the 6th level Sorcerer ability on a different element (rather getting into fiddly "how many resistances!?" stuff as the OP suggests).</p><p></p><p></p><p></p><p>Indeed. I think this is kind of illustrative of the problem of short-rest-balanced classes in general, when the short rest is 1hr - it's such an extremely long time (I mean, it only even makes sense to call it "short" in purely relative terms) in a remotely risky situation.</p><p></p><p>Personally I kind of feel like 5E's Cleric is turning out to be, perhaps, rather overpowered. It's a better party-buffer than a Bard, a better healer than everyone, a combat-oriented Cleric is a much better fighter than a Valour Bard, they have access to a ton of really good spells, full casting, good AC, decent weapons etc. - We won't see 3E's CoDzilla due to Conc. restrictions but they almost seem to be from a different game to most of the classes, to me.</p><p></p><p>So perhaps that's the problem with comparing them to Cleric.</p><p></p><p>EDIT - Scooped by [MENTION=2446]DonAdam[/MENTION] - Clerics are indeed very strong!</p><p></p><p>I do think that in any game where Short Rests are revised to a shorter figure (which apparently will be a suggestion in the DMG), Warlocks, Battlemaster Fighters and others are going to be a lot more competitive than otherwise.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6357519, member: 18"] Normally I'd agree with this, but I think it's an actual issue (problem is too strong a word) here because it is something that, thematically, you'd probably want to encourage, that really works conceptually, but it's kind of annoying how it's actually slightly mechanically perverse. It's also rather more major than a couple of weapon proficiencies, imho. Personally I think it makes sense to just give a Dragonborn Dragonblooded Sorcerer an extra language and allow him to use the 6th level Sorcerer ability on a different element (rather getting into fiddly "how many resistances!?" stuff as the OP suggests). Indeed. I think this is kind of illustrative of the problem of short-rest-balanced classes in general, when the short rest is 1hr - it's such an extremely long time (I mean, it only even makes sense to call it "short" in purely relative terms) in a remotely risky situation. Personally I kind of feel like 5E's Cleric is turning out to be, perhaps, rather overpowered. It's a better party-buffer than a Bard, a better healer than everyone, a combat-oriented Cleric is a much better fighter than a Valour Bard, they have access to a ton of really good spells, full casting, good AC, decent weapons etc. - We won't see 3E's CoDzilla due to Conc. restrictions but they almost seem to be from a different game to most of the classes, to me. So perhaps that's the problem with comparing them to Cleric. EDIT - Scooped by [MENTION=2446]DonAdam[/MENTION] - Clerics are indeed very strong! I do think that in any game where Short Rests are revised to a shorter figure (which apparently will be a suggestion in the DMG), Warlocks, Battlemaster Fighters and others are going to be a lot more competitive than otherwise. [/QUOTE]
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General Tabletop Discussion
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5e niggles:- Multiclassing Spellcasters; Dragonborn Sorcerers; Tavern Brawler; Warlocks
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