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5E OB5ERVATIONS - from an Old School Ref
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<blockquote data-quote="Tony Vargas" data-source="post: 6555969" data-attributes="member: 996"><p>I think you're profoundly over-estimating the short rest. Both how 'short' an hour is (though, yeah, I remember 1e parties barricading themselves in a dungeon room for a whole 8 hours), and how much you recover. HD are enough to heal from a fight or two, and most of the really important resource - spells - require the long rest.</p><p></p><p> 5e really is designed around a longer-horizon, attrition approach. The encounter guidelines suggest 6-8 moderate-hard encounters per 'day,' if you go easy-moderate encounters, the party could handle even more. At first level, any moderate-hard encounter might turn deadly (or easy, especially if someone casts the right spell). Beyond first, as the party starts on it's rapid zero-to-hero power climb, that issue drop off and attrition should become a more consistently viable model.</p><p></p><p> At low level, that's really only true of the first encounter. You push the party to the edge, they spend their HD, the wizard gets back his 1 spell, and that's it. A second 'short' rest won't help them much. So it's still primarily a matter of managing daily resources. </p><p></p><p></p><p> It's not like we didn't have a wall of fighters in the front, with magic-users casting and clerics healing from behind them, in the olden days. I don't understand the impulse to give MMOs credit for PC roles, when D&D has had 'em from day 1. Tank, Blaster, Healer? Fighter, Magic-user, Cleric. </p><p></p><p></p><p> OK, it is high-magic, granted - 87% of the sub-classes players have to choose from use magic, mostly in the form of spells - but it's hardly high-power at 1st level. PCs can die instantly. Moderate battles turn deadly with a surprise round or a few bad rolls. While cantrips are flashy, they really don't do much at first level - a kobold with a shortsword would hit harder than most cantrips. High magic, yes, high power, no. </p><p></p><p> Yeah, between the issues with encounter guidelines and monster CR, and the issues with class balance, there's not a lot to be done about it. </p><p></p><p>As you know, in the olden days we didn't really /have/ encounter guidelines. You just eyeballed everything. Your eyeballs will get used to 5e, eventually, and you won't bother with 'designing' monsters or NPCs to that level of detail.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6555969, member: 996"] I think you're profoundly over-estimating the short rest. Both how 'short' an hour is (though, yeah, I remember 1e parties barricading themselves in a dungeon room for a whole 8 hours), and how much you recover. HD are enough to heal from a fight or two, and most of the really important resource - spells - require the long rest. 5e really is designed around a longer-horizon, attrition approach. The encounter guidelines suggest 6-8 moderate-hard encounters per 'day,' if you go easy-moderate encounters, the party could handle even more. At first level, any moderate-hard encounter might turn deadly (or easy, especially if someone casts the right spell). Beyond first, as the party starts on it's rapid zero-to-hero power climb, that issue drop off and attrition should become a more consistently viable model. At low level, that's really only true of the first encounter. You push the party to the edge, they spend their HD, the wizard gets back his 1 spell, and that's it. A second 'short' rest won't help them much. So it's still primarily a matter of managing daily resources. It's not like we didn't have a wall of fighters in the front, with magic-users casting and clerics healing from behind them, in the olden days. I don't understand the impulse to give MMOs credit for PC roles, when D&D has had 'em from day 1. Tank, Blaster, Healer? Fighter, Magic-user, Cleric. OK, it is high-magic, granted - 87% of the sub-classes players have to choose from use magic, mostly in the form of spells - but it's hardly high-power at 1st level. PCs can die instantly. Moderate battles turn deadly with a surprise round or a few bad rolls. While cantrips are flashy, they really don't do much at first level - a kobold with a shortsword would hit harder than most cantrips. High magic, yes, high power, no. Yeah, between the issues with encounter guidelines and monster CR, and the issues with class balance, there's not a lot to be done about it. As you know, in the olden days we didn't really /have/ encounter guidelines. You just eyeballed everything. Your eyeballs will get used to 5e, eventually, and you won't bother with 'designing' monsters or NPCs to that level of detail. [/QUOTE]
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