Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Oerth − the planet of Blackmoor and Greyhawk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9414820" data-attributes="member: 58172"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":love:" title="Love :love:" data-smilie="16"data-shortname=":love:" /></p><p></p><p></p><p>Mainly yeah. Most fantasy maps tend to roughly correspond to the reallife planet.</p><p></p><p>For Oerth the correspondence is intentional, a kind of file cabinet. So if you as a DM are exploring Egyptian or Hindu inspirations, there are places where you might want to plug it in.</p><p></p><p>Flannaess started with a rough version of North America for C&C, and evolved from there. Likewise Darlene seems to enjoy a playful romp thru North America.</p><p></p><p>Meanwhile, the coastlines often imitate and trace reallife coastlines for the sake of having a "realistic" geography. (For example, in Flanaess, in the peninsula of the Corusk Mountains one can see parts of the Greenland and Baffin Island coastlines. So sometimes it is possible to match the rough fantasy locations with precise reallife locations.</p><p></p><p>For planet Oerth, the main areas are known from quasi-official sources, including Dragon Magazine. So locations for populous ethnicities are in place. Then ethnicities of smaller populations often fit well geographically in relationship to the more populous neighbors.</p><p></p><p></p><p></p><p>Many Americans came from Europe and brought medieval Europe with them! So the fantasy of Flanaess is like King Arthur in a context of the Wild West. The setting assumptions in Flanaess feel American.</p><p></p><p>Moreover, on Oerth, the actual fantasy Europe is on the west side of the supercontinent Oerik, not Flanaess on the east side. The Empire of Lynn (spelled variously) is the Holy Roman Empire. Arypt is Arabia-Egypt, for a Mideast region. The French comic book details some of these areas. And so on. The reallife references are on purpose.</p><p></p><p>The Nordic Lands are around the northerly "Jotnumheim" Sea, while Fireland is Iceland fusing some other northerly islands. Correspondingly, the viking-esque areas in Flanaess are more like Viking communities in Canada (and the US where Vínland seems to refer to Massacheusetts where grapes grow). </p><p></p><p>Overall, the supercontinent of Oerik is like reallife Earth, but if the tectonic plates had crashed Siberia into Washington State, and most of the Pacific Ocean disappeared, thus forming a supercontinent. The Americas are on the East of the supercontentinent, Europe and Africa on the West, and Asia in the middle. The Atlantic Ocean is moreorless in place.</p><p></p><p></p><p>D&D follows the fantasy formula of mixing something from reallife that is familiar with an element that is unexpected.</p><p></p><p>The main benefit of intentionally linking reallife ethnicities to fantasy versions, is a reminder of how many reallife ethnicities we have, and how different humanity can be. It helps players be a bit more modest about ethnocentrism and to avoid the assumption that the rest of the humans species is exactly the same ones own culture. Reallife humanity is meaningfully diverse.</p><p></p><p>At this point, we need to remember to treat fantasy cultures with sensititivity and dignity. Because ultimately, every culture is inspired directly or indirectly from reallife cultures.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9414820, member: 58172"] :love: Mainly yeah. Most fantasy maps tend to roughly correspond to the reallife planet. For Oerth the correspondence is intentional, a kind of file cabinet. So if you as a DM are exploring Egyptian or Hindu inspirations, there are places where you might want to plug it in. Flannaess started with a rough version of North America for C&C, and evolved from there. Likewise Darlene seems to enjoy a playful romp thru North America. Meanwhile, the coastlines often imitate and trace reallife coastlines for the sake of having a "realistic" geography. (For example, in Flanaess, in the peninsula of the Corusk Mountains one can see parts of the Greenland and Baffin Island coastlines. So sometimes it is possible to match the rough fantasy locations with precise reallife locations. For planet Oerth, the main areas are known from quasi-official sources, including Dragon Magazine. So locations for populous ethnicities are in place. Then ethnicities of smaller populations often fit well geographically in relationship to the more populous neighbors. Many Americans came from Europe and brought medieval Europe with them! So the fantasy of Flanaess is like King Arthur in a context of the Wild West. The setting assumptions in Flanaess feel American. Moreover, on Oerth, the actual fantasy Europe is on the west side of the supercontinent Oerik, not Flanaess on the east side. The Empire of Lynn (spelled variously) is the Holy Roman Empire. Arypt is Arabia-Egypt, for a Mideast region. The French comic book details some of these areas. And so on. The reallife references are on purpose. The Nordic Lands are around the northerly "Jotnumheim" Sea, while Fireland is Iceland fusing some other northerly islands. Correspondingly, the viking-esque areas in Flanaess are more like Viking communities in Canada (and the US where Vínland seems to refer to Massacheusetts where grapes grow). Overall, the supercontinent of Oerik is like reallife Earth, but if the tectonic plates had crashed Siberia into Washington State, and most of the Pacific Ocean disappeared, thus forming a supercontinent. The Americas are on the East of the supercontentinent, Europe and Africa on the West, and Asia in the middle. The Atlantic Ocean is moreorless in place. D&D follows the fantasy formula of mixing something from reallife that is familiar with an element that is unexpected. The main benefit of intentionally linking reallife ethnicities to fantasy versions, is a reminder of how many reallife ethnicities we have, and how different humanity can be. It helps players be a bit more modest about ethnocentrism and to avoid the assumption that the rest of the humans species is exactly the same ones own culture. Reallife humanity is meaningfully diverse. At this point, we need to remember to treat fantasy cultures with sensititivity and dignity. Because ultimately, every culture is inspired directly or indirectly from reallife cultures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Oerth − the planet of Blackmoor and Greyhawk
Top