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5e on Hard difficulty
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<blockquote data-quote="clearstream" data-source="post: 7208434" data-attributes="member: 71699"><p>Please see the table below, with the following notes</p><ol> <li data-xf-list-type="ol">It provides <em>budgets</em> not floors: so add foes <em>up to</em> the budget (rather than over the floor)</li> <li data-xf-list-type="ol">It <em>doubles</em> the XP used to size each encounter, to achieve a more challenging game (by challenging, I do mean likely to result in dead characters)</li> <li data-xf-list-type="ol">Because of that increase, it recommends also increasing the XP for characters to advance levels</li> <li data-xf-list-type="ol">The suggested Advancement rate also increases "days" spent in the "sweet spot" - levels 5-10 - by a fifth</li> </ol><p></p><p><span style="color: #006400"><strong>Building Encounters</strong></span></p><p><span style="color: #006400">Encounters are categorised as <strong>attritional</strong> or <strong>lethal</strong>. Both types can result in PC death, but attritional encounters are not likely to do so unless preceded by other encounters. On average, characters should be able to handle 2 attritional encounters between short rests and 6 between long rests. Lethal encounters consume more resources, so count each one as equal to three attritional encounters.</span></p><p><span style="color: #006400">The table lists an <strong>XP budget</strong> per PC based on their level. To build an <strong>attritional</strong> encounter, sum the budgets in that column for each PC in the party, and then add creatures to the encounter up to a maximum of that total (applying adjustments per the DMG). To build a <strong>lethal</strong> encounter, do the same using triple the attritional XP as the maximum. (For convenience the Lethal column lists those budgets.) The <strong>“Daily”</strong> column provides an XP budget per PC per adventur</span><span style="color: #006400">ing “day”, for planning a series of encounters that characters might face between long rests. (For example, a group of might face a dozen small attritional encounters.) </span><span style="color: #006400">Increased encounter budgets are likely to result in characters gaining XP faster, so a DM might choose to increase the XP needed to gain each level to that suggested in the <strong>Advancement </strong>column.</span></p><p><span style="color: #006400"></span></p><p>[TABLE="class: grid, width: 500"]</p><p>[TR]</p><p>[TD]<span style="color: #006400"><strong>Level</strong></span>[/TD]</p><p>[TD]<span style="color: #006400"><strong>Attritional</strong></span>[/TD]</p><p>[TD]<span style="color: #006400"><strong>Lethal</strong></span>[/TD]</p><p>[TD]<span style="color: #006400"><strong>"Daily"</strong></span>[/TD]</p><p>[TD]<span style="color: #006400"><strong>Advancement</strong></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">1</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">100</span>[/TD]</p><p>[TD]<span style="color: #006400">300</span>[/TD]</p><p>[TD]<span style="color: #006400">600</span>[/TD]</p><p>[TD]<span style="color: #006400"></span></p><p><span style="color: #006400"></span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">2</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">200</span>[/TD]</p><p>[TD]<span style="color: #006400">600</span>[/TD]</p><p>[TD]<span style="color: #006400">1200</span>[/TD]</p><p>[TD]<span style="color: #006400">600</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">3</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">400</span>[/TD]</p><p>[TD]<span style="color: #006400">1200</span>[/TD]</p><p>[TD]<span style="color: #006400">2400</span>[/TD]</p><p>[TD]<span style="color: #006400">1800</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">4</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">600</span>[/TD]</p><p>[TD]<span style="color: #006400">1800</span>[/TD]</p><p>[TD]<span style="color: #006400">3600</span>[/TD]</p><p>[TD]<span style="color: #006400">6600</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">5</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">1200</span>[/TD]</p><p>[TD]<span style="color: #006400">3600</span>[/TD]</p><p>[TD]<span style="color: #006400">7200</span>[/TD]</p><p>[TD]<span style="color: #006400">13800</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">6</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">1350</span>[/TD]</p><p>[TD]<span style="color: #006400">4050</span>[/TD]</p><p>[TD]<span style="color: #006400">8100</span>[/TD]</p><p>[TD]<span style="color: #006400">35400</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">7</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">1700</span>[/TD]</p><p>[TD]<span style="color: #006400">5100</span>[/TD]</p><p>[TD]<span style="color: #006400">10200</span>[/TD]</p><p>[TD]<span style="color: #006400">59700</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">8</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">2000</span>[/TD]</p><p>[TD]<span style="color: #006400">6000</span>[/TD]</p><p>[TD]<span style="color: #006400">12000</span>[/TD]</p><p>[TD]<span style="color: #006400">90300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">9</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">2500</span>[/TD]</p><p>[TD]<span style="color: #006400">7500</span>[/TD]</p><p>[TD]<span style="color: #006400">15000</span>[/TD]</p><p>[TD]<span style="color: #006400">126300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">10</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">3000</span>[/TD]</p><p>[TD]<span style="color: #006400">9000</span>[/TD]</p><p>[TD]<span style="color: #006400">18000</span>[/TD]</p><p>[TD]<span style="color: #006400">171300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">11</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">3500</span>[/TD]</p><p>[TD]<span style="color: #006400">10500</span>[/TD]</p><p>[TD]<span style="color: #006400">21000</span>[/TD]</p><p>[TD]<span style="color: #006400">225300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">12</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">4000</span>[/TD]</p><p>[TD]<span style="color: #006400">12000</span>[/TD]</p><p>[TD]<span style="color: #006400">24000</span>[/TD]</p><p>[TD]<span style="color: #006400">267300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">13</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">4500</span>[/TD]</p><p>[TD]<span style="color: #006400">13500</span>[/TD]</p><p>[TD]<span style="color: #006400">27000</span>[/TD]</p><p>[TD]<span style="color: #006400">315300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">14</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">5000</span>[/TD]</p><p>[TD]<span style="color: #006400">15000</span>[/TD]</p><p>[TD]<span style="color: #006400">30000</span>[/TD]</p><p>[TD]<span style="color: #006400">369300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">15</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">6000</span>[/TD]</p><p>[TD]<span style="color: #006400">18000</span>[/TD]</p><p>[TD]<span style="color: #006400">36000</span>[/TD]</p><p>[TD]<span style="color: #006400">429300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">16</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">7000</span>[/TD]</p><p>[TD]<span style="color: #006400">21000</span>[/TD]</p><p>[TD]<span style="color: #006400">42000</span>[/TD]</p><p>[TD]<span style="color: #006400">501300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">17</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">8000</span>[/TD]</p><p>[TD]<span style="color: #006400">24000</span>[/TD]</p><p>[TD]<span style="color: #006400">48000</span>[/TD]</p><p>[TD]<span style="color: #006400">585300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">18</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">9000</span>[/TD]</p><p>[TD]<span style="color: #006400">27000</span>[/TD]</p><p>[TD]<span style="color: #006400">54000</span>[/TD]</p><p>[TD]<span style="color: #006400">633300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">19</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">10000</span>[/TD]</p><p>[TD]<span style="color: #006400">30000</span>[/TD]</p><p>[TD]<span style="color: #006400">60000</span>[/TD]</p><p>[TD]<span style="color: #006400">687300</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong><span style="color: #006400">20</span></strong>[/TD]</p><p>[TD]<span style="color: #006400">25000</span>[/TD]</p><p>[TD]<span style="color: #006400">45000</span>[/TD]</p><p>[TD]<span style="color: #006400">90000</span>[/TD]</p><p>[TD]<span style="color: #006400">747300</span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p>Behind the scenes, I did a lot of number crunching to figure out what this could look like. The end result is pretty simple - multiply the old "daily" XP by two and then divide it by 6 for attritional encounters and 2 for lethal. With a bit of smoothing to give more usable numbers. It should take about 1 "day" of encounters for PCs to level from 1 to 2, and again from 2 to 3. It should take 2 "days" to go from 3 to 4 and 4 to 5. Then 3 "days" for each level on up to 10. After 10, it should take 2 days for each level up to 16, and then back down to 1 day again. That follows the same curve yielded by the original values. It keeps players in tier 2 longer, and whereas in theory a character could level from 1-20 in 33 "days" of adventuring. Using these values it takes 39.</p><p></p><p>Note that this isn't intended to result in PCs always doing 6 attritional or 2 lethal encounters between long rests. Rather it is a guide to what they should be able to handle managing their resources (albeit, in a more challenging game!) Think of the budgets as an encounter fund: there's no pressure to spend the whole lot! It's simply a guide to sizing encounters, with values chosen to balance challenge, resource management, lethality and character advancement rate.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7208434, member: 71699"] Please see the table below, with the following notes [LIST=1] [*]It provides [I]budgets[/I] not floors: so add foes [I]up to[/I] the budget (rather than over the floor) [*]It [I]doubles[/I] the XP used to size each encounter, to achieve a more challenging game (by challenging, I do mean likely to result in dead characters) [*]Because of that increase, it recommends also increasing the XP for characters to advance levels [*]The suggested Advancement rate also increases "days" spent in the "sweet spot" - levels 5-10 - by a fifth [/LIST] [COLOR=#006400][B]Building Encounters[/B] Encounters are categorised as [B]attritional[/B] or [B]lethal[/B]. Both types can result in PC death, but attritional encounters are not likely to do so unless preceded by other encounters. On average, characters should be able to handle 2 attritional encounters between short rests and 6 between long rests. Lethal encounters consume more resources, so count each one as equal to three attritional encounters. The table lists an [B]XP budget[/B] per PC based on their level. To build an [B]attritional[/B] encounter, sum the budgets in that column for each PC in the party, and then add creatures to the encounter up to a maximum of that total (applying adjustments per the DMG). To build a [B]lethal[/B] encounter, do the same using triple the attritional XP as the maximum. (For convenience the Lethal column lists those budgets.) The [B]“Daily”[/B] column provides an XP budget per PC per adventur[/COLOR][COLOR=#006400]ing “day”, for planning a series of encounters that characters might face between long rests. (For example, a group of might face a dozen small attritional encounters.) [/COLOR][COLOR=#006400]Increased encounter budgets are likely to result in characters gaining XP faster, so a DM might choose to increase the XP needed to gain each level to that suggested in the [B]Advancement [/B]column. [/COLOR] [TABLE="class: grid, width: 500"] [TR] [TD][COLOR=#006400][B]Level[/B][/COLOR][/TD] [TD][COLOR=#006400][B]Attritional[/B][/COLOR][/TD] [TD][COLOR=#006400][B]Lethal[/B][/COLOR][/TD] [TD][COLOR=#006400][B]"Daily"[/B][/COLOR][/TD] [TD][COLOR=#006400][B]Advancement[/B][/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]1[/COLOR][/B][/TD] [TD][COLOR=#006400]100[/COLOR][/TD] [TD][COLOR=#006400]300[/COLOR][/TD] [TD][COLOR=#006400]600[/COLOR][/TD] [TD][COLOR=#006400] [/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]2[/COLOR][/B][/TD] [TD][COLOR=#006400]200[/COLOR][/TD] [TD][COLOR=#006400]600[/COLOR][/TD] [TD][COLOR=#006400]1200[/COLOR][/TD] [TD][COLOR=#006400]600[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]3[/COLOR][/B][/TD] [TD][COLOR=#006400]400[/COLOR][/TD] [TD][COLOR=#006400]1200[/COLOR][/TD] [TD][COLOR=#006400]2400[/COLOR][/TD] [TD][COLOR=#006400]1800[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]4[/COLOR][/B][/TD] [TD][COLOR=#006400]600[/COLOR][/TD] [TD][COLOR=#006400]1800[/COLOR][/TD] [TD][COLOR=#006400]3600[/COLOR][/TD] [TD][COLOR=#006400]6600[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]5[/COLOR][/B][/TD] [TD][COLOR=#006400]1200[/COLOR][/TD] [TD][COLOR=#006400]3600[/COLOR][/TD] [TD][COLOR=#006400]7200[/COLOR][/TD] [TD][COLOR=#006400]13800[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]6[/COLOR][/B][/TD] [TD][COLOR=#006400]1350[/COLOR][/TD] [TD][COLOR=#006400]4050[/COLOR][/TD] [TD][COLOR=#006400]8100[/COLOR][/TD] [TD][COLOR=#006400]35400[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]7[/COLOR][/B][/TD] [TD][COLOR=#006400]1700[/COLOR][/TD] [TD][COLOR=#006400]5100[/COLOR][/TD] [TD][COLOR=#006400]10200[/COLOR][/TD] [TD][COLOR=#006400]59700[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]8[/COLOR][/B][/TD] [TD][COLOR=#006400]2000[/COLOR][/TD] [TD][COLOR=#006400]6000[/COLOR][/TD] [TD][COLOR=#006400]12000[/COLOR][/TD] [TD][COLOR=#006400]90300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]9[/COLOR][/B][/TD] [TD][COLOR=#006400]2500[/COLOR][/TD] [TD][COLOR=#006400]7500[/COLOR][/TD] [TD][COLOR=#006400]15000[/COLOR][/TD] [TD][COLOR=#006400]126300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]10[/COLOR][/B][/TD] [TD][COLOR=#006400]3000[/COLOR][/TD] [TD][COLOR=#006400]9000[/COLOR][/TD] [TD][COLOR=#006400]18000[/COLOR][/TD] [TD][COLOR=#006400]171300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]11[/COLOR][/B][/TD] [TD][COLOR=#006400]3500[/COLOR][/TD] [TD][COLOR=#006400]10500[/COLOR][/TD] [TD][COLOR=#006400]21000[/COLOR][/TD] [TD][COLOR=#006400]225300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]12[/COLOR][/B][/TD] [TD][COLOR=#006400]4000[/COLOR][/TD] [TD][COLOR=#006400]12000[/COLOR][/TD] [TD][COLOR=#006400]24000[/COLOR][/TD] [TD][COLOR=#006400]267300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]13[/COLOR][/B][/TD] [TD][COLOR=#006400]4500[/COLOR][/TD] [TD][COLOR=#006400]13500[/COLOR][/TD] [TD][COLOR=#006400]27000[/COLOR][/TD] [TD][COLOR=#006400]315300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]14[/COLOR][/B][/TD] [TD][COLOR=#006400]5000[/COLOR][/TD] [TD][COLOR=#006400]15000[/COLOR][/TD] [TD][COLOR=#006400]30000[/COLOR][/TD] [TD][COLOR=#006400]369300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]15[/COLOR][/B][/TD] [TD][COLOR=#006400]6000[/COLOR][/TD] [TD][COLOR=#006400]18000[/COLOR][/TD] [TD][COLOR=#006400]36000[/COLOR][/TD] [TD][COLOR=#006400]429300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]16[/COLOR][/B][/TD] [TD][COLOR=#006400]7000[/COLOR][/TD] [TD][COLOR=#006400]21000[/COLOR][/TD] [TD][COLOR=#006400]42000[/COLOR][/TD] [TD][COLOR=#006400]501300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]17[/COLOR][/B][/TD] [TD][COLOR=#006400]8000[/COLOR][/TD] [TD][COLOR=#006400]24000[/COLOR][/TD] [TD][COLOR=#006400]48000[/COLOR][/TD] [TD][COLOR=#006400]585300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]18[/COLOR][/B][/TD] [TD][COLOR=#006400]9000[/COLOR][/TD] [TD][COLOR=#006400]27000[/COLOR][/TD] [TD][COLOR=#006400]54000[/COLOR][/TD] [TD][COLOR=#006400]633300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]19[/COLOR][/B][/TD] [TD][COLOR=#006400]10000[/COLOR][/TD] [TD][COLOR=#006400]30000[/COLOR][/TD] [TD][COLOR=#006400]60000[/COLOR][/TD] [TD][COLOR=#006400]687300[/COLOR][/TD] [/TR] [TR] [TD][B][COLOR=#006400]20[/COLOR][/B][/TD] [TD][COLOR=#006400]25000[/COLOR][/TD] [TD][COLOR=#006400]45000[/COLOR][/TD] [TD][COLOR=#006400]90000[/COLOR][/TD] [TD][COLOR=#006400]747300[/COLOR][/TD] [/TR] [/TABLE] Behind the scenes, I did a lot of number crunching to figure out what this could look like. The end result is pretty simple - multiply the old "daily" XP by two and then divide it by 6 for attritional encounters and 2 for lethal. With a bit of smoothing to give more usable numbers. It should take about 1 "day" of encounters for PCs to level from 1 to 2, and again from 2 to 3. It should take 2 "days" to go from 3 to 4 and 4 to 5. Then 3 "days" for each level on up to 10. After 10, it should take 2 days for each level up to 16, and then back down to 1 day again. That follows the same curve yielded by the original values. It keeps players in tier 2 longer, and whereas in theory a character could level from 1-20 in 33 "days" of adventuring. Using these values it takes 39. Note that this isn't intended to result in PCs always doing 6 attritional or 2 lethal encounters between long rests. Rather it is a guide to what they should be able to handle managing their resources (albeit, in a more challenging game!) Think of the budgets as an encounter fund: there's no pressure to spend the whole lot! It's simply a guide to sizing encounters, with values chosen to balance challenge, resource management, lethality and character advancement rate. [/QUOTE]
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