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5e on Hard difficulty
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<blockquote data-quote="Jester David" data-source="post: 7208979" data-attributes="member: 37579"><p>The regular guidelines are probably fine. Changing both the monsters <em>and</em> the encounter rules adds two variables to the equation. Two points of failure. It's probably easier to just increase the potency of monsters to match the power increase of PCs optimised with feats. </p><p></p><p>5e already shows you can add abilities to monsters without technically increasing their challenge. So it's not even *really* bending the rules. </p><p></p><p>Thinking on what I wrote earlier, alternate abilities - what 4e labelled Monster Themes - that grant reactions and bonus action abilities might work nicely. Few monsters use either because it's hard on DMs. Especially newer ones. But when facing a high level or experienced group, the DM likely has some skills. </p><p></p><p>More abilities that let monsters do feat style things, like block attacks on allies, take extra attacks, push PCs, and the like.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7208979, member: 37579"] The regular guidelines are probably fine. Changing both the monsters [I]and[/I] the encounter rules adds two variables to the equation. Two points of failure. It's probably easier to just increase the potency of monsters to match the power increase of PCs optimised with feats. 5e already shows you can add abilities to monsters without technically increasing their challenge. So it's not even *really* bending the rules. Thinking on what I wrote earlier, alternate abilities - what 4e labelled Monster Themes - that grant reactions and bonus action abilities might work nicely. Few monsters use either because it's hard on DMs. Especially newer ones. But when facing a high level or experienced group, the DM likely has some skills. More abilities that let monsters do feat style things, like block attacks on allies, take extra attacks, push PCs, and the like. [/QUOTE]
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