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*Dungeons & Dragons
5e on Hard difficulty
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<blockquote data-quote="dave2008" data-source="post: 7208994" data-attributes="member: 83242"><p>My plan would be provide the encounter rules that would work with the monsters as they are. This would require adding more (possiblly a lot more) monsters to meet a "hardcore" threshold. Then provide "hardcore" monsters or versions of monsters that have a higher XP value and allow you to use fewer monsters to achieve the same results. I can't get that level of flexibility by doing one or the other, you need to do both.</p><p></p><p></p><p></p><p>That really depends. A lot of abilities do indeed affect the CR - there is a whole section in the DMG about how various features affect a monster's CR. </p><p></p><p></p><p></p><p>Those are all great. Just realize that most, if not all, of those abilities do indeed affect the CR in some way. Heck the Orcs "aggressive" trait which only allows it to move as a bonus action affects its CR per the DMG. That is why I think we need another set of "hardcore" monsters.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7208994, member: 83242"] My plan would be provide the encounter rules that would work with the monsters as they are. This would require adding more (possiblly a lot more) monsters to meet a "hardcore" threshold. Then provide "hardcore" monsters or versions of monsters that have a higher XP value and allow you to use fewer monsters to achieve the same results. I can't get that level of flexibility by doing one or the other, you need to do both. That really depends. A lot of abilities do indeed affect the CR - there is a whole section in the DMG about how various features affect a monster's CR. Those are all great. Just realize that most, if not all, of those abilities do indeed affect the CR in some way. Heck the Orcs "aggressive" trait which only allows it to move as a bonus action affects its CR per the DMG. That is why I think we need another set of "hardcore" monsters. [/QUOTE]
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