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<blockquote data-quote="clearstream" data-source="post: 7209003" data-attributes="member: 71699"><p>I know what you mean! When you think about it, the basic terms of D&D - earn XP from defeating creatures and level up - mean that some number of encounters perforce yield enough XP to level from 1-20. Seeing as we have the design intent for XP per encounter, and for how many fit into each adventuring "day", it's trivial for us to derive the adventuring "days" on average to level from 1-20. Indeed, the fact that we can put an XP value on levelling - right up front in the PHB - and on creatures - in the MM - makes that calculation obvious. Of course, those aren't calendar days and we shouldn't assume all adventuring days follow the guidelines: they should vary widely... but even variance yields an average.</p><p></p><p>Where this is useful is in thinking about things like how common you want death and revival in your game. From a world point of view, I believe it sustains the notion of PCs being exceptional heroes. I also believe that a DM should keep that kind of number crunching behind the scenes. It can inform how we shape our game, but it shouldn't step out into our narrative.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7209003, member: 71699"] I know what you mean! When you think about it, the basic terms of D&D - earn XP from defeating creatures and level up - mean that some number of encounters perforce yield enough XP to level from 1-20. Seeing as we have the design intent for XP per encounter, and for how many fit into each adventuring "day", it's trivial for us to derive the adventuring "days" on average to level from 1-20. Indeed, the fact that we can put an XP value on levelling - right up front in the PHB - and on creatures - in the MM - makes that calculation obvious. Of course, those aren't calendar days and we shouldn't assume all adventuring days follow the guidelines: they should vary widely... but even variance yields an average. Where this is useful is in thinking about things like how common you want death and revival in your game. From a world point of view, I believe it sustains the notion of PCs being exceptional heroes. I also believe that a DM should keep that kind of number crunching behind the scenes. It can inform how we shape our game, but it shouldn't step out into our narrative. [/QUOTE]
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