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<blockquote data-quote="Jester David" data-source="post: 7209696" data-attributes="member: 37579"><p>Never going to happen. Too much like 3.5e, and the vast majority of people - including posters here - would just shout that it's a cheap cash grab. </p><p>And would cause confusion for new players uncertain of which monster book they buy. And it would potentially split future sales of the MM. </p><p>And it would be a lot of work (redesigning all the statblocks & layout) but never sell as many copies. And most of the MM pages are pretty tight for space. You can't add the text needed to make monsters "advanced" without going over the page limit. Or cutting monsters...</p><p></p><p>Plus, it'd have to replace another book on the schedule. I think most people would rather have a new book than a reprint, even one with major revisions.</p><p></p><p>We can't look to WotC to help with this issue. The tables full of minmaxers who need optional rules for a challenge are the minority - let alone ones that get to high level - and WotC is focused on the much larger majority who is reasonably challenged and only plays low level.</p><p></p><p></p><p>Regional effects are ribbons. Lair actions... not so much. </p><p>I mean, the lich regains a d8 spell slot every other round, splits damage between a character for one round (ouch), or causes 15d6 damage (save for half) to one creature within 60 feet. </p><p></p><p>Templates with generic Legendary and Lair Actions would be nice. At least on paper. I'm not sure how that would work. I did a few <a href="http://www.dmsguild.com/product/189312/5MWD-Presents-Legendary-Monsters" target="_blank">Legendary monsters</a> myself, and the increase even a single attack does is pretty variable. And lair actions really require some flavour and unique design that's hard to make generic.</p><p> </p><p>But good advice on building and using terrain would be useful. There's a few examples in the 4e DM books (unfortunately rare) that would still probably work, using the DCs and average damage in the 5e DMG. It was the 4e DMG2 IIRC. </p><p>But examples of terrain and encounter areas are something the community or DMsGuild could handle fairly easily. </p><p></p><p></p><p>Looking at Warcraft boss fights is probably the way. Multi-round bosses that "die" and "reform" with some sort of middle phase that needs to be done before they can be defeated. Like smashing crystals or shutting off devices or breaking ritual circles. </p><p>But that's all unique stuff designed for an encounter. They're not very generic and won't work for every fight...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7209696, member: 37579"] Never going to happen. Too much like 3.5e, and the vast majority of people - including posters here - would just shout that it's a cheap cash grab. And would cause confusion for new players uncertain of which monster book they buy. And it would potentially split future sales of the MM. And it would be a lot of work (redesigning all the statblocks & layout) but never sell as many copies. And most of the MM pages are pretty tight for space. You can't add the text needed to make monsters "advanced" without going over the page limit. Or cutting monsters... Plus, it'd have to replace another book on the schedule. I think most people would rather have a new book than a reprint, even one with major revisions. We can't look to WotC to help with this issue. The tables full of minmaxers who need optional rules for a challenge are the minority - let alone ones that get to high level - and WotC is focused on the much larger majority who is reasonably challenged and only plays low level. Regional effects are ribbons. Lair actions... not so much. I mean, the lich regains a d8 spell slot every other round, splits damage between a character for one round (ouch), or causes 15d6 damage (save for half) to one creature within 60 feet. Templates with generic Legendary and Lair Actions would be nice. At least on paper. I'm not sure how that would work. I did a few [URL="http://www.dmsguild.com/product/189312/5MWD-Presents-Legendary-Monsters"]Legendary monsters[/URL] myself, and the increase even a single attack does is pretty variable. And lair actions really require some flavour and unique design that's hard to make generic. But good advice on building and using terrain would be useful. There's a few examples in the 4e DM books (unfortunately rare) that would still probably work, using the DCs and average damage in the 5e DMG. It was the 4e DMG2 IIRC. But examples of terrain and encounter areas are something the community or DMsGuild could handle fairly easily. Looking at Warcraft boss fights is probably the way. Multi-round bosses that "die" and "reform" with some sort of middle phase that needs to be done before they can be defeated. Like smashing crystals or shutting off devices or breaking ritual circles. But that's all unique stuff designed for an encounter. They're not very generic and won't work for every fight... [/QUOTE]
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