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<blockquote data-quote="dave2008" data-source="post: 7209811" data-attributes="member: 83242"><p>Not necessarily. The hardcore monsters come in 2 varieties:</p><p></p><p>1) It is standard monster with more options (different types of attacks, push, stuns, etc., ranged options, etc.). That gives a DM the tools to quickly and easily provide challenging encounters. Just like MM monsters you would need a lot of these to fill up an encounter budget. The don't really increase the challenge, the just make it easier for the DM (which could affect the actual challenge of course).</p><p></p><p>2) The elite monsters are designed to provide that same challenge, but with fewer monsters., or more of a challenge with the same number of monsters.</p><p></p><p>Thus moderate challenge (AKA "hard") might be one of the elite monsters (depend on XP budget) and two might be an extreme challenge (AKA "deadly"), but you could achieve the same challenge with 2 and 4 standard monsters respectively of the same CR. The difference is determined by the XP. Elites have 2x the XP of standard of the same CR. So they fit easily into the encounter budgets, but don't increase AC and to hit bonus so much that it becomes a very one side fight. At least that is the idea. I haven't worked on those beast in several months (trying to finish up another project and then I will get back to them).</p></blockquote><p></p>
[QUOTE="dave2008, post: 7209811, member: 83242"] Not necessarily. The hardcore monsters come in 2 varieties: 1) It is standard monster with more options (different types of attacks, push, stuns, etc., ranged options, etc.). That gives a DM the tools to quickly and easily provide challenging encounters. Just like MM monsters you would need a lot of these to fill up an encounter budget. The don't really increase the challenge, the just make it easier for the DM (which could affect the actual challenge of course). 2) The elite monsters are designed to provide that same challenge, but with fewer monsters., or more of a challenge with the same number of monsters. Thus moderate challenge (AKA "hard") might be one of the elite monsters (depend on XP budget) and two might be an extreme challenge (AKA "deadly"), but you could achieve the same challenge with 2 and 4 standard monsters respectively of the same CR. The difference is determined by the XP. Elites have 2x the XP of standard of the same CR. So they fit easily into the encounter budgets, but don't increase AC and to hit bonus so much that it becomes a very one side fight. At least that is the idea. I haven't worked on those beast in several months (trying to finish up another project and then I will get back to them). [/QUOTE]
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