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[5E] [OOC] JM's A Bit of Trouble (Closed)
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<blockquote data-quote="jmucchiello" data-source="post: 7274100" data-attributes="member: 813"><p>[hr][/hr]</p><p>So I'm tired of games just dying out. I've had only one game where the characters leveled up in the year I've been on this PbF forum. So maybe if I run a game it will last more that a few months. (Or some catastrophe will befall me as it has the GMs of the games I'm in.)</p><p></p><p>Thus, I'm looking for 4-5 players who can post at a minimum twice a week. I'm working out a map for the area of the world it will take place in.</p><p></p><p><strong>Short campaign history:</strong></p><p>There once was an Empire that spanned thousands of miles in all directions. It ended two thousand years ago during the cataclysmic Ogre-Centaur wars. No large governing body has existed since then for more than a generation or two. City-states dominate the political landscape. But the dead Empire still haunts the geography of the region. To the east is the Empire River. Bit is located on Empire Bay. Ruins of fortresses and keeps dot the landscape.</p><p></p><p>Bit is a port town with a non-farming population of almost 8000 humans, elves, halflings, gnomes, and other races. It is best known for being the last "human" town on the northern shore of the bay. More details in post 2 below.</p><p></p><p><strong>Deities:</strong> I'm not going to go into detail here. Assume there is a single church hierarchy with about a dozen distinct deities (whose names I'll come up with at some point) who are worshipped all together. Clerics and Paladins (and Monks) generally do not venerate a specific deities but instead an aspect of the group of deities. Yes, there is a lot of infighting among the clergy but any off-shoots who work against the main clergy are considered cults by the general population. So, mechanics-wise, just about all domains, oaths, ways are available.</p><p></p><p>Thanks.</p><p></p><p>Links to: [thread="601348"]IC[/thread] [Thread="598748"]RG[/Thread]</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 7274100, member: 813"] [hr][/hr] So I'm tired of games just dying out. I've had only one game where the characters leveled up in the year I've been on this PbF forum. So maybe if I run a game it will last more that a few months. (Or some catastrophe will befall me as it has the GMs of the games I'm in.) Thus, I'm looking for 4-5 players who can post at a minimum twice a week. I'm working out a map for the area of the world it will take place in. [B]Short campaign history:[/B] There once was an Empire that spanned thousands of miles in all directions. It ended two thousand years ago during the cataclysmic Ogre-Centaur wars. No large governing body has existed since then for more than a generation or two. City-states dominate the political landscape. But the dead Empire still haunts the geography of the region. To the east is the Empire River. Bit is located on Empire Bay. Ruins of fortresses and keeps dot the landscape. Bit is a port town with a non-farming population of almost 8000 humans, elves, halflings, gnomes, and other races. It is best known for being the last "human" town on the northern shore of the bay. More details in post 2 below. [B]Deities:[/B] I'm not going to go into detail here. Assume there is a single church hierarchy with about a dozen distinct deities (whose names I'll come up with at some point) who are worshipped all together. Clerics and Paladins (and Monks) generally do not venerate a specific deities but instead an aspect of the group of deities. Yes, there is a lot of infighting among the clergy but any off-shoots who work against the main clergy are considered cults by the general population. So, mechanics-wise, just about all domains, oaths, ways are available. Thanks. Links to: [thread="601348"]IC[/thread] [Thread="598748"]RG[/Thread] [/QUOTE]
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[5E] [OOC] JM's A Bit of Trouble (Closed)
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