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<blockquote data-quote="Blue" data-source="post: 6811636" data-attributes="member: 20564"><p>13th Age, which shares the same bones as 5e, handles this a bit differently and may have some idea that could be yoinked. It divorces refreshing everything from sleeping. You get that "daily" refresh after 4ish encounters. This allows pacing to be what will meet the story. </p><p></p><p>If you have three weeks of overland travel with four encounters, you only regain spells, HD, etc at the end of it. In 5e you'd have to balance those encounters with the fact that some classes like casters can use resources quicker and will shine with less combats per day.</p><p></p><p>On the flip side, if you are running a megadungeon and had 12 encounters in a day, 5e would leave the casters high and dry which isn't much fun. In 13th Age this would allow multiple refreshes so it's on a reasonable parity between classes.</p><p></p><p>Also of note that the 4 per "day" vs. the 6-8 per day means it expects less combat - consistently having that many encounters in a day strains my storytelling.</p><p></p><p>The characters CAN get a refresh early, but there will be some campaign setback. Perhaps the extra time allowed enemy reinforcements to arrive, or someone to get away, or a ritual to be furthered.</p><p></p><p>In some ways the 4 before rest seems rather gamist, balanced at the cost of making sense, but in play it doesn't. The DM and the players work together to weave it into the story.</p><p></p><p>DM: So why wasn't this a restful night?</p><p>Player 1: Dogs barking, all night long.</p><p>Player 2: Yeah, all over the quarter, like something was passing through that riled them up.</p><p>Player 3: I was up all night playing cards and drinking anyway, the other gamblers said it's been happening every night for a week.</p><p></p><p>Poof, a hook was just introduced.</p><p></p><p>The other way around, refresh at times besides a rest is the same. Maybe it's eating those lembas wafers the Elf Queen gave you, or a drink from a magical fountain, or a great St. Crispin's day speech from the paladin gets everyone motivated as the zombies keep banging on the doors and it's still hours until dawn.</p></blockquote><p></p>
[QUOTE="Blue, post: 6811636, member: 20564"] 13th Age, which shares the same bones as 5e, handles this a bit differently and may have some idea that could be yoinked. It divorces refreshing everything from sleeping. You get that "daily" refresh after 4ish encounters. This allows pacing to be what will meet the story. If you have three weeks of overland travel with four encounters, you only regain spells, HD, etc at the end of it. In 5e you'd have to balance those encounters with the fact that some classes like casters can use resources quicker and will shine with less combats per day. On the flip side, if you are running a megadungeon and had 12 encounters in a day, 5e would leave the casters high and dry which isn't much fun. In 13th Age this would allow multiple refreshes so it's on a reasonable parity between classes. Also of note that the 4 per "day" vs. the 6-8 per day means it expects less combat - consistently having that many encounters in a day strains my storytelling. The characters CAN get a refresh early, but there will be some campaign setback. Perhaps the extra time allowed enemy reinforcements to arrive, or someone to get away, or a ritual to be furthered. In some ways the 4 before rest seems rather gamist, balanced at the cost of making sense, but in play it doesn't. The DM and the players work together to weave it into the story. DM: So why wasn't this a restful night? Player 1: Dogs barking, all night long. Player 2: Yeah, all over the quarter, like something was passing through that riled them up. Player 3: I was up all night playing cards and drinking anyway, the other gamblers said it's been happening every night for a week. Poof, a hook was just introduced. The other way around, refresh at times besides a rest is the same. Maybe it's eating those lembas wafers the Elf Queen gave you, or a drink from a magical fountain, or a great St. Crispin's day speech from the paladin gets everyone motivated as the zombies keep banging on the doors and it's still hours until dawn. [/QUOTE]
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