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5e Pacing Guide
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<blockquote data-quote="Reynard" data-source="post: 6811705" data-attributes="member: 467"><p>Plots create "natural pacing" not goals. There is a difference. A plot is what happens and what happens in an RPG is based on the decisions the players make. Plot happens during and after, not before, and as such the "pacing" is actually just the order and speed in which events occurred.</p><p></p><p>For example, let's say the PCs arrive in a village that is on the dining menu for a vampire that lives in an ld ruin not too far away. This is a situation. There is neither plot nor goal. It is just what IS when the PCs arrive. No, there is an adventure here should the PCs decide to do something about it (whether that something is kill the vampire, join the vampire, or hang around and empty the pockets and pantries of any of the vampire's victims). The story is what they do are how they do it and what the dice cause to happen in the process, etc.. The DM has to watch the "pacing" in the sense of the game being boring, but there are no pacing requirements as illustrated in the OP.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6811705, member: 467"] Plots create "natural pacing" not goals. There is a difference. A plot is what happens and what happens in an RPG is based on the decisions the players make. Plot happens during and after, not before, and as such the "pacing" is actually just the order and speed in which events occurred. For example, let's say the PCs arrive in a village that is on the dining menu for a vampire that lives in an ld ruin not too far away. This is a situation. There is neither plot nor goal. It is just what IS when the PCs arrive. No, there is an adventure here should the PCs decide to do something about it (whether that something is kill the vampire, join the vampire, or hang around and empty the pockets and pantries of any of the vampire's victims). The story is what they do are how they do it and what the dice cause to happen in the process, etc.. The DM has to watch the "pacing" in the sense of the game being boring, but there are no pacing requirements as illustrated in the OP. [/QUOTE]
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