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<blockquote data-quote="Blue" data-source="post: 6811977" data-attributes="member: 20564"><p>Fair question. I'd treat this much like the optional Rest Variants on page 267 of the DMG. There they have options like "long rest" is 7 days, so they are already divorcing sleeping from the mechanical recovery of a long rest.</p><p></p><p><span style="font-family: 'Book Antiqua'"><span style="font-size: 12px"><strong>Rest Variant for 5e patterned on 13th Age</strong></span></span></p><p><span style="font-family: 'Book Antiqua'"> <ul> <li data-xf-list-type="ul">Every 3 encounters the characters gain the advantage of a <strong>short rest</strong>. The counter resets after every long rest, so it takes 3 more to have another short rest.</li> <li data-xf-list-type="ul">Every 8 encounters the character gain the advantage of a <strong>long rest</strong>.</li> </ul><p>The DM should count particularly tough encounters as 2 or more. A rule of thumb is that a Hard encounter or one with other disadvantages for the party should be 2, and Deadly encounters or a Hard encounter with overwhelming disadvantage should count as 3, but this will vary by table.</span></p><p></p><p>Note: This doesn't count the "rest sooner but take a campaign setback" aspect of 13th Age because mechanical campaign setbacks are not a part of the 5e language. But it means exactly as it sounds if you want to use that as well.</p><p></p><p>This would have 8 Medium encounters being: long rest, 1, 2, 3, short rest, 4, 5, 6, short rest, 7, 8, long rest.</p><p></p><p>With Hard encounters occasionally it brings it down to the 6 or 7 that are also part of the common expectations from the DMG.</p></blockquote><p></p>
[QUOTE="Blue, post: 6811977, member: 20564"] Fair question. I'd treat this much like the optional Rest Variants on page 267 of the DMG. There they have options like "long rest" is 7 days, so they are already divorcing sleeping from the mechanical recovery of a long rest. [FONT=Book Antiqua][SIZE=3][B]Rest Variant for 5e patterned on 13th Age[/B][/SIZE] [LIST] [*]Every 3 encounters the characters gain the advantage of a [B]short rest[/B]. The counter resets after every long rest, so it takes 3 more to have another short rest. [*]Every 8 encounters the character gain the advantage of a [B]long rest[/B]. [/LIST] The DM should count particularly tough encounters as 2 or more. A rule of thumb is that a Hard encounter or one with other disadvantages for the party should be 2, and Deadly encounters or a Hard encounter with overwhelming disadvantage should count as 3, but this will vary by table.[/FONT] Note: This doesn't count the "rest sooner but take a campaign setback" aspect of 13th Age because mechanical campaign setbacks are not a part of the 5e language. But it means exactly as it sounds if you want to use that as well. This would have 8 Medium encounters being: long rest, 1, 2, 3, short rest, 4, 5, 6, short rest, 7, 8, long rest. With Hard encounters occasionally it brings it down to the 6 or 7 that are also part of the common expectations from the DMG. [/QUOTE]
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