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<blockquote data-quote="Greg Benage" data-source="post: 6812055" data-attributes="member: 93631"><p>That's super-interesting. I can and do enjoy both styles of play, but I would say just the opposite. A well-run sandbox feels like a living, breathing world that exists independently of the PCs. The world in a well-run story game feels like the setting of a story.</p><p></p><p></p><p></p><p>I think you're being a little disingenuous. Yes, "story" can mean nothing more than "an account of events that occurred, real or imagined." I could recount the "story" of my recent visit to the restroom. However, this kind of "story" doesn't have any kind of narrative structure, or pacing, or any other kind of narrative techniques or management designed to deliver entertainment value to a reader or audience (or the players in a story RPG). Now, I could, after the fact, try to turn an account into a story by adding narrative structure, pacing, theme, or whatever other narrative techniques I choose, but that doesn't mean there's no difference between the notion of "story" as an account and "story" as narrative. Just the opposite, in fact.</p><p></p><p>Some players want an RPG experience in which the DM's (or referee's, or judge's) job is to create an environment, describe it to the players, and adjudicate the outcomes of their interaction with it. Full stop. These players want "what happens" to be up to them. They don't want it to be managed, handled, processed or structured by the DM for the purpose of creating a "better narrative." These are distinct styles of play. Both can be awesome. But they are different.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 6812055, member: 93631"] That's super-interesting. I can and do enjoy both styles of play, but I would say just the opposite. A well-run sandbox feels like a living, breathing world that exists independently of the PCs. The world in a well-run story game feels like the setting of a story. I think you're being a little disingenuous. Yes, "story" can mean nothing more than "an account of events that occurred, real or imagined." I could recount the "story" of my recent visit to the restroom. However, this kind of "story" doesn't have any kind of narrative structure, or pacing, or any other kind of narrative techniques or management designed to deliver entertainment value to a reader or audience (or the players in a story RPG). Now, I could, after the fact, try to turn an account into a story by adding narrative structure, pacing, theme, or whatever other narrative techniques I choose, but that doesn't mean there's no difference between the notion of "story" as an account and "story" as narrative. Just the opposite, in fact. Some players want an RPG experience in which the DM's (or referee's, or judge's) job is to create an environment, describe it to the players, and adjudicate the outcomes of their interaction with it. Full stop. These players want "what happens" to be up to them. They don't want it to be managed, handled, processed or structured by the DM for the purpose of creating a "better narrative." These are distinct styles of play. Both can be awesome. But they are different. [/QUOTE]
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