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Character Builds & Optimization
[5e] Paladin Build help
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<blockquote data-quote="Gavin O." data-source="post: 7432751" data-attributes="member: 6941440"><p>Getting your primary stat to 20 ASAP is usually the way to go. +1 to hit and to damage is better than the effects of most feats. Paladins get an ability at level 6 that allows them to add their Charisma modifier to all saving throws for them and allies within 10 feet (improves to 30 feet at level 18), which in conjunction with it being your spellcasting modifier means you probably want to get your CHA to 20 as well. At maximum, a Paladin gets 5 ASI, and doesn't get their last one until level 19. I'd say spend your first three ASI on +2 Strength, +2 Cha, and +2 Cha to get both those stats to 20. After that you have options:</p><p></p><p>Resilient(Con) is always worth looking at for a Melee spellcaster, since Constitution saving throws are quite common and govern some devastating effects, plus it will help you maintain your concentration. </p><p>Alert and Lucky are both generically good options that fit on any build.</p><p>Sentinel is another good option to prevent enemies from moving freely and to get a free attack against a creature that attacks your ally.</p></blockquote><p></p>
[QUOTE="Gavin O., post: 7432751, member: 6941440"] Getting your primary stat to 20 ASAP is usually the way to go. +1 to hit and to damage is better than the effects of most feats. Paladins get an ability at level 6 that allows them to add their Charisma modifier to all saving throws for them and allies within 10 feet (improves to 30 feet at level 18), which in conjunction with it being your spellcasting modifier means you probably want to get your CHA to 20 as well. At maximum, a Paladin gets 5 ASI, and doesn't get their last one until level 19. I'd say spend your first three ASI on +2 Strength, +2 Cha, and +2 Cha to get both those stats to 20. After that you have options: Resilient(Con) is always worth looking at for a Melee spellcaster, since Constitution saving throws are quite common and govern some devastating effects, plus it will help you maintain your concentration. Alert and Lucky are both generically good options that fit on any build. Sentinel is another good option to prevent enemies from moving freely and to get a free attack against a creature that attacks your ally. [/QUOTE]
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[5e] Paladin Build help
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