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5e Paladin Oath of Vengeance
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<blockquote data-quote="Gladius Legis" data-source="post: 7087725" data-attributes="member: 68748"><p>Not for dual-wielders between the two classes, it doesn't.</p><p></p><p>Fighter 11 with TWF style does maximum of 4d6+20 = 34/round</p><p>Paladin 11 (no TWF style obviously) does maximum of 3d6+3d8+10 = 34/round</p><p></p><p>Same damage. Except the Paladin probably took Defense since they can't get TWF style, so they also have a +1 AC to show for it. If the Fighter takes Defense instead of TWF (which would actually not be a bad idea), the Paladin would be ahead.</p><p></p><p>Incidentally, for every other same-style comparison between the two classes, the Fighter is ahead at Lv. 11. Slightly so for Dueling + shield, a good deal so for Great Weapon. Which means TWF is an active liability for the Fighter class but actually an asset for the Paladin.</p><p></p><p></p><p><strong>Fighter 11; shortswords; 65% base hit chance; 1 short rest = 2 action surges/day, 10d10 Superiority Dice/day</strong></p><p></p><p>Additional damage of 2*.65*(3d6+15) + 10d10 (assuming all SD used on maneuver hits) = <strong>88.15/day (not including crits)</strong></p><p></p><p><strong>Paladin 11; all spell slots for Divine Smite</strong></p><p></p><p>Additional damage of 4*2d8 + 3*3d8 + 3*4d8 = <strong>130.5/day (not including crits)</strong></p><p></p><p>One short rest certainly won't do it. Two short rests and the Fighter is only barely ahead (132.2). Action Surge with a d6 weapon is kinda puny. Paladin also pulls ahead of a Fighter with 2 short rests at Lv. 13 with his 4th-level spell slot and stays ahead until Lv. 18 with the Fighter's 2nd Action Surge and d12 Superiority Dice.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 7087725, member: 68748"] Not for dual-wielders between the two classes, it doesn't. Fighter 11 with TWF style does maximum of 4d6+20 = 34/round Paladin 11 (no TWF style obviously) does maximum of 3d6+3d8+10 = 34/round Same damage. Except the Paladin probably took Defense since they can't get TWF style, so they also have a +1 AC to show for it. If the Fighter takes Defense instead of TWF (which would actually not be a bad idea), the Paladin would be ahead. Incidentally, for every other same-style comparison between the two classes, the Fighter is ahead at Lv. 11. Slightly so for Dueling + shield, a good deal so for Great Weapon. Which means TWF is an active liability for the Fighter class but actually an asset for the Paladin. [B]Fighter 11; shortswords; 65% base hit chance; 1 short rest = 2 action surges/day, 10d10 Superiority Dice/day[/B] Additional damage of 2*.65*(3d6+15) + 10d10 (assuming all SD used on maneuver hits) = [B]88.15/day (not including crits)[/B] [B]Paladin 11; all spell slots for Divine Smite[/B] Additional damage of 4*2d8 + 3*3d8 + 3*4d8 = [B]130.5/day (not including crits)[/B] One short rest certainly won't do it. Two short rests and the Fighter is only barely ahead (132.2). Action Surge with a d6 weapon is kinda puny. Paladin also pulls ahead of a Fighter with 2 short rests at Lv. 13 with his 4th-level spell slot and stays ahead until Lv. 18 with the Fighter's 2nd Action Surge and d12 Superiority Dice. [/QUOTE]
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