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General Tabletop Discussion
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5E: Pick Your Poison
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<blockquote data-quote="Tovec" data-source="post: 5913454" data-attributes="member: 95493"><p>Thoughts? Um... yeah sure. I don't have an issue with making poisons better (from a 3.5 perspective too) but I do have minor objections to the points you raised.</p><p></p><p></p><p></p><p>First, I hope they DON'T make it "another type of energy damage". I wouldn't mind if they allowed energy resistance to have an effect but I dislike thinking about poison as any kind of energy. Especially when poisons don't just do one thing. Say what you want about acid, but it corrodes and burns. Poison can cause creatures to sleep, pass out, lose HP, lose CON (or another stat) or any number of things. That is something really hard to manage with a simple "X poison damage/round" counter.</p><p></p><p>Second, aren't all energies NOT truly energies? Acid, fire, and ice. Electricity MAY BE but not really how they use it. I suppose sonic and force are more "energy" than the normal/typical types but if anything they are treated in their own category anyway so I give up.</p><p></p><p></p><p>You can. Make a potion of inflict X wounds?</p><p>I get what you mean though, poison should be more codified and less rare than it currently is. I can't count the amount of games I have run where poison never shows up, regardless of who has poison immunity or not. At best, most poisons I do see are caused by creatures like scorpions and whatnot.</p><p></p><p></p><p></p><p>Once again, afiak they CAN coat their weapons in poison to do damage. The problem is they never do. And once again, I wouldn't like to see +1 Poisonous weapons, as I find the concept quite silly. Poison isn't a static effect. With fire we know it is 1d6/round (unless otherwise stated) but poison has so many different effects depending on how it is made and where.</p><p></p><p>Overall, there is certainly so much more we can do with the poisonous medium and poisons have been under-used in the past but I think changing it to a type is just silly. It is equally silly when all energies do 1d6/round too but that is a different topic for a different time - which actually has been covered by a number of OGL sources to remedy the disparity between 1d6 fire and fire that can burn down a building or forest.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5913454, member: 95493"] Thoughts? Um... yeah sure. I don't have an issue with making poisons better (from a 3.5 perspective too) but I do have minor objections to the points you raised. First, I hope they DON'T make it "another type of energy damage". I wouldn't mind if they allowed energy resistance to have an effect but I dislike thinking about poison as any kind of energy. Especially when poisons don't just do one thing. Say what you want about acid, but it corrodes and burns. Poison can cause creatures to sleep, pass out, lose HP, lose CON (or another stat) or any number of things. That is something really hard to manage with a simple "X poison damage/round" counter. Second, aren't all energies NOT truly energies? Acid, fire, and ice. Electricity MAY BE but not really how they use it. I suppose sonic and force are more "energy" than the normal/typical types but if anything they are treated in their own category anyway so I give up. You can. Make a potion of inflict X wounds? I get what you mean though, poison should be more codified and less rare than it currently is. I can't count the amount of games I have run where poison never shows up, regardless of who has poison immunity or not. At best, most poisons I do see are caused by creatures like scorpions and whatnot. Once again, afiak they CAN coat their weapons in poison to do damage. The problem is they never do. And once again, I wouldn't like to see +1 Poisonous weapons, as I find the concept quite silly. Poison isn't a static effect. With fire we know it is 1d6/round (unless otherwise stated) but poison has so many different effects depending on how it is made and where. Overall, there is certainly so much more we can do with the poisonous medium and poisons have been under-used in the past but I think changing it to a type is just silly. It is equally silly when all energies do 1d6/round too but that is a different topic for a different time - which actually has been covered by a number of OGL sources to remedy the disparity between 1d6 fire and fire that can burn down a building or forest. [/QUOTE]
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