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General Tabletop Discussion
*Dungeons & Dragons
5E: Pick Your Poison
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<blockquote data-quote="Ahnehnois" data-source="post: 5913649" data-attributes="member: 17106"><p>Your argument appears to be that "damage in general is not well-handled in D&D, so why should poison damage be"? While it is logically sound, I don't agree with it. I would rather see all damage handled in a more grounded and balanced fashion. Moreover, poison has already been singled out by 1. the rules (because it deals ability damage) and 2. this thread, which is why I'm discussing it the way I am and not having a broader discussion about health systems and conditions. A good health system would have neither the wizards that get killed by cats nor the fighters who fall off cliffs and walk away, but that's a different discussion. In this thread, I'm merely talking about how poison can be made more relevant in the current rules paradigm.</p><p></p><p>As to what a cone of cold is, it's magic. There's a reason why it's very rare to take cold damage without magic.</p><p></p><p>And about high-level characters in D&D being able to survive ridiculous amounts of harm, this hasn't always been the case, and 5e has been suggested to have a less steep power curve than previous editions.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5913649, member: 17106"] Your argument appears to be that "damage in general is not well-handled in D&D, so why should poison damage be"? While it is logically sound, I don't agree with it. I would rather see all damage handled in a more grounded and balanced fashion. Moreover, poison has already been singled out by 1. the rules (because it deals ability damage) and 2. this thread, which is why I'm discussing it the way I am and not having a broader discussion about health systems and conditions. A good health system would have neither the wizards that get killed by cats nor the fighters who fall off cliffs and walk away, but that's a different discussion. In this thread, I'm merely talking about how poison can be made more relevant in the current rules paradigm. As to what a cone of cold is, it's magic. There's a reason why it's very rare to take cold damage without magic. And about high-level characters in D&D being able to survive ridiculous amounts of harm, this hasn't always been the case, and 5e has been suggested to have a less steep power curve than previous editions. [/QUOTE]
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