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5E: Pick Your Poison
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<blockquote data-quote="ren1999" data-source="post: 5914088" data-attributes="member: 85179"><p>That is an excellent idea. Let's use realistic poisons and poison effects in 5th edition. </p><p></p><p>Specifically, what does a rat infection really do. What does various snake venom really do. How fast do they work?</p><p></p><p>Let's not allow someone to roll a 1d20 and recover on a 10 or greater.</p><p></p><p>Has anyone given thought to a Cleric's ability to cure a poison? I don't even like my own ideas on this. </p><p></p><p>I think that Neutralize, Cure and Restore should have some kind of order but I'm not sure how many power slots it will cost.</p><p></p><p>Cure Ally/healing prayer power/available to cleric level 1/standard at-will action/ranged 1-6 squares/long ranged 7-12 squares, situation modifier-2/targets self or 1 ally/roll wisdom versus the DC of the curse, disease or poison/at class level 1, diagnose and neutralize 1 curse, disease or poison/at class level 2, diagnose and cure it/at class level 3, cure and regenerate 1d8 hit points/During an extended rest, mass cure the party./level-up scale to +1 square, +1 ally, regenerate +1d8 hit points at 11th and 21st level</p></blockquote><p></p>
[QUOTE="ren1999, post: 5914088, member: 85179"] That is an excellent idea. Let's use realistic poisons and poison effects in 5th edition. Specifically, what does a rat infection really do. What does various snake venom really do. How fast do they work? Let's not allow someone to roll a 1d20 and recover on a 10 or greater. Has anyone given thought to a Cleric's ability to cure a poison? I don't even like my own ideas on this. I think that Neutralize, Cure and Restore should have some kind of order but I'm not sure how many power slots it will cost. Cure Ally/healing prayer power/available to cleric level 1/standard at-will action/ranged 1-6 squares/long ranged 7-12 squares, situation modifier-2/targets self or 1 ally/roll wisdom versus the DC of the curse, disease or poison/at class level 1, diagnose and neutralize 1 curse, disease or poison/at class level 2, diagnose and cure it/at class level 3, cure and regenerate 1d8 hit points/During an extended rest, mass cure the party./level-up scale to +1 square, +1 ally, regenerate +1d8 hit points at 11th and 21st level [/QUOTE]
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5E: Pick Your Poison
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