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General Tabletop Discussion
*Dungeons & Dragons
5e Planescape- What would you like to see in the upcoming setting?
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<blockquote data-quote="I'm A Banana" data-source="post: 8977851" data-attributes="member: 2067"><p>For me, I just don't see at as necessary. There's <strong>room</strong> for all sorts of planes. And, I think it's very in character for Planescape to take the idea that there's really no <strong>limit</strong> to the kinds of planes that might be out there. I mean, this is a game where <a href="https://dungeonsdragons.fandom.com/wiki/Neth" target="_blank">Neth</a> exists. Go wild. But the specific list of planes is a lot less important to me than the approach to gameplay that involves looking at the vastness of multiple infinite cosmic eternities and kind of squinting and going "Well. It's all right, I guess, innit?" And that's more about Sigil, Factions, and character design than it is about what planes there really are.</p><p></p><p>Which is part of why the cosmological changes between 5e and 2e (such as they are) aren't going to bug me much. Sure, it's an Astral Sea, great big ships float through it, you go there to sing shanties, whatever. I'm a little interested in what's going to happen to the Eladrin and the similarities between Arborea and the Feywild, but that's kind of a niche concern. <strong>Whatever</strong> happens, it can still be Planescape (though I hope I can evoke the sort of meddling angelic elves of 3e somehow, 'cuz I was fond of 'em personally).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 8977851, member: 2067"] For me, I just don't see at as necessary. There's [B]room[/B] for all sorts of planes. And, I think it's very in character for Planescape to take the idea that there's really no [B]limit[/B] to the kinds of planes that might be out there. I mean, this is a game where [URL='https://dungeonsdragons.fandom.com/wiki/Neth']Neth[/URL] exists. Go wild. But the specific list of planes is a lot less important to me than the approach to gameplay that involves looking at the vastness of multiple infinite cosmic eternities and kind of squinting and going "Well. It's all right, I guess, innit?" And that's more about Sigil, Factions, and character design than it is about what planes there really are. Which is part of why the cosmological changes between 5e and 2e (such as they are) aren't going to bug me much. Sure, it's an Astral Sea, great big ships float through it, you go there to sing shanties, whatever. I'm a little interested in what's going to happen to the Eladrin and the similarities between Arborea and the Feywild, but that's kind of a niche concern. [B]Whatever[/B] happens, it can still be Planescape (though I hope I can evoke the sort of meddling angelic elves of 3e somehow, 'cuz I was fond of 'em personally). [/QUOTE]
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5e Planescape- What would you like to see in the upcoming setting?
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