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General Tabletop Discussion
*Dungeons & Dragons
5e Planescape- What would you like to see in the upcoming setting?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8978087" data-attributes="member: 18"><p>The undeniable and unavoidable problem with Faction War is that it explicitly <strong>WIPED OUT</strong> pretty much all the coolest and most interesting Factions.</p><p></p><p>Deleted: The Believers of the Source, the Mercykillers, and the Sign of One</p><p></p><p>Disbanded: The Bleak Cabal, the Dustmen, the Free League, the Society of Sensation, the Transcendent Order, and the Xaositects</p><p></p><p>Right there we've wiped out literally all the most emblematic and memorable Factions (except The Revolutionary League). All of them. Monte Cook is a goddamn embarrassment for doing that even if we believe he intended to bring them back. And it's classic Monte Cook. The man has zero taste level and shows a shocking lack of imagination at times - just compare the notional setting of Numenera and the actual setting he wrote - notionally it's amazing, wild. The actual setting he wrote? Easily the most boring and even mind-numbing setting you could imagine. What a disconnect.</p><p></p><p>All the rest have been forced to flee Sigil and hang out on various planes, all much diminished and smashed up. A couple have even changed philosophy in ways that indicate Monte profoundly did not even understand the philosophy they had previous (The Harmonium, for example).</p><p></p><p>Jockeying for position and so on is absolutely the polar opposite of being wiped out. So sorry, I absolutely reject "not bad as background lore". Wiping half Factions including most of the most interesting and daring ones? That's just bad. Purely bad. Retcon it and give the Factions room to maneuver again. You need the retcon to bring them back to life.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8978087, member: 18"] The undeniable and unavoidable problem with Faction War is that it explicitly [B]WIPED OUT[/B] pretty much all the coolest and most interesting Factions. Deleted: The Believers of the Source, the Mercykillers, and the Sign of One Disbanded: The Bleak Cabal, the Dustmen, the Free League, the Society of Sensation, the Transcendent Order, and the Xaositects Right there we've wiped out literally all the most emblematic and memorable Factions (except The Revolutionary League). All of them. Monte Cook is a goddamn embarrassment for doing that even if we believe he intended to bring them back. And it's classic Monte Cook. The man has zero taste level and shows a shocking lack of imagination at times - just compare the notional setting of Numenera and the actual setting he wrote - notionally it's amazing, wild. The actual setting he wrote? Easily the most boring and even mind-numbing setting you could imagine. What a disconnect. All the rest have been forced to flee Sigil and hang out on various planes, all much diminished and smashed up. A couple have even changed philosophy in ways that indicate Monte profoundly did not even understand the philosophy they had previous (The Harmonium, for example). Jockeying for position and so on is absolutely the polar opposite of being wiped out. So sorry, I absolutely reject "not bad as background lore". Wiping half Factions including most of the most interesting and daring ones? That's just bad. Purely bad. Retcon it and give the Factions room to maneuver again. You need the retcon to bring them back to life. [/QUOTE]
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Community
General Tabletop Discussion
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5e Planescape- What would you like to see in the upcoming setting?
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