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General Tabletop Discussion
*Dungeons & Dragons
5e Planescape- What would you like to see in the upcoming setting?
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8978320" data-attributes="member: 66357"><p>Again, probably my inherent bias as someone who came into the setting post-Faction War, but I think you're giving the word "disbanded" far more weight than is necessary here.</p><p></p><p>The Bleak Cabal disband as a Faction...and then proceed to continue running the Gatehouse as well as their orphanages and soup kitchens.</p><p>The Dustmen disband as a Faction...and then continue running the Mortuary. The Planewalker fan update has a number of their members form the Undertakers/Funerary Guild.</p><p>The Society of Sensation disbands and then continues running the Civic Festhall and the Gilded Hall in Arborea. Planewalker has the group running the Civic Festhall form the Entertainers Guild.</p><p>As far as most of the Free League are concerned, they've never been a Faction, and they just continue on as normal.</p><p>The Revolutionary League continues being the chaotic mess of squabbling Anarchist cells it always was.</p><p>The Xaositects also just collectively shrug their shoulders and continue on as they had been.</p><p>The Transcendent Order, a group whose underlying tenets boil down to "just do what feels right in the moment", continue to do exactly that.</p><p></p><p>These Factions "disband", but their philosophical belief systems live on just fine. Those Factions that formally left the Cage are still only a portal or two away (with the possible exception of the Athar - they've got a bit of a hike), and have much more reason to be active out on the planes themselves, rather than mostly just in Sigil.</p><p></p><p>You probably have more of a point when it comes to the Godsmen, Mercykillers, and Signers, but the Mind's Eye, Sodkillers, and Sons of Mercy pick up a lot of their baggage.</p><p></p><p>Things are different post-Faction War than they were during Planescape's heyday, sure, but still very much functional, and I personally find that working with the setting in the wake of the massive political shakeup introduces a lot of interesting wrinkles and plot developments that can be fun to play around with.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8978320, member: 66357"] Again, probably my inherent bias as someone who came into the setting post-Faction War, but I think you're giving the word "disbanded" far more weight than is necessary here. The Bleak Cabal disband as a Faction...and then proceed to continue running the Gatehouse as well as their orphanages and soup kitchens. The Dustmen disband as a Faction...and then continue running the Mortuary. The Planewalker fan update has a number of their members form the Undertakers/Funerary Guild. The Society of Sensation disbands and then continues running the Civic Festhall and the Gilded Hall in Arborea. Planewalker has the group running the Civic Festhall form the Entertainers Guild. As far as most of the Free League are concerned, they've never been a Faction, and they just continue on as normal. The Revolutionary League continues being the chaotic mess of squabbling Anarchist cells it always was. The Xaositects also just collectively shrug their shoulders and continue on as they had been. The Transcendent Order, a group whose underlying tenets boil down to "just do what feels right in the moment", continue to do exactly that. These Factions "disband", but their philosophical belief systems live on just fine. Those Factions that formally left the Cage are still only a portal or two away (with the possible exception of the Athar - they've got a bit of a hike), and have much more reason to be active out on the planes themselves, rather than mostly just in Sigil. You probably have more of a point when it comes to the Godsmen, Mercykillers, and Signers, but the Mind's Eye, Sodkillers, and Sons of Mercy pick up a lot of their baggage. Things are different post-Faction War than they were during Planescape's heyday, sure, but still very much functional, and I personally find that working with the setting in the wake of the massive political shakeup introduces a lot of interesting wrinkles and plot developments that can be fun to play around with. [/QUOTE]
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5e Planescape- What would you like to see in the upcoming setting?
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