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General Tabletop Discussion
*Dungeons & Dragons
5e Planescape- What would you like to see in the upcoming setting?
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 8978342" data-attributes="member: 66357"><p>With the specific exceptions of mentioning the Entertainers Guild and Undertakers Guild, both of which were from the Planewalker 3e fan update and called out as such, I was reading straight out of the Aftermath section of Faction War. I will admit to not double checking to see how it matched up with what the 4e DMG2 had to say on the matter, but I'm not drawing from fan content or my own headcanon without saying so.</p><p></p><p>A Faction no longer referring to itself as a Faction while otherwise largely continuing on as it had been previously seems like a minor issue to get hung up on. The Factions have always been a kind of philosophical "religion" at the end of the day, and if you'll forgive the IRL comparisons, those that "disband" are primarily just shifting from a "Roman Catholic" style centralized authority to a more disperse, "Protestant" style setup.</p><p></p><p>Saying they're no longer dedicated to advancing their philosophical beliefs simply because they've "disbanded" as a Faction is like saying they're no longer worshipers of <Insert God Here> because they stopped worshiping in the local temple and started a half-dozen weekly meetings in various members homes instead. It's an argument that can be made, certainly - the Catholic/Protestant divide caused a LOT of friction, to be sure - but I'm not sure it's a meaningful distinction in terms of world-building unless you're looking to set up a conflict between, say, the Sensates who relocated to Arborea and those who maintain the Civic Festhall over which are the "true" heirs of the Society of Sensation if/when it comes time to reconstitute the Faction.</p><p></p><p>You don't have to like post-Faction War Sigil by any means, but there's still a solid foundation to work with. What it needed was for someone to build on top of that foundation, which is what WotC essentially never did. Even the 4e version was mostly just a restating of the post-Faction War status quo. If the upcoming release is post-Faction War, hopefully they will do just that. If it's instead a remix of pre-Faction War Sigil, a la Dragonlance/Ravenloft, then that will work too, although those of us who happen to like post-Faction War Sigil for whatever reason will have to decide how we want to integrate things.</p><p></p><p>EDIT: Apologies. Seems you responded while I was fiddling with my wording.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 8978342, member: 66357"] With the specific exceptions of mentioning the Entertainers Guild and Undertakers Guild, both of which were from the Planewalker 3e fan update and called out as such, I was reading straight out of the Aftermath section of Faction War. I will admit to not double checking to see how it matched up with what the 4e DMG2 had to say on the matter, but I'm not drawing from fan content or my own headcanon without saying so. A Faction no longer referring to itself as a Faction while otherwise largely continuing on as it had been previously seems like a minor issue to get hung up on. The Factions have always been a kind of philosophical "religion" at the end of the day, and if you'll forgive the IRL comparisons, those that "disband" are primarily just shifting from a "Roman Catholic" style centralized authority to a more disperse, "Protestant" style setup. Saying they're no longer dedicated to advancing their philosophical beliefs simply because they've "disbanded" as a Faction is like saying they're no longer worshipers of <Insert God Here> because they stopped worshiping in the local temple and started a half-dozen weekly meetings in various members homes instead. It's an argument that can be made, certainly - the Catholic/Protestant divide caused a LOT of friction, to be sure - but I'm not sure it's a meaningful distinction in terms of world-building unless you're looking to set up a conflict between, say, the Sensates who relocated to Arborea and those who maintain the Civic Festhall over which are the "true" heirs of the Society of Sensation if/when it comes time to reconstitute the Faction. You don't have to like post-Faction War Sigil by any means, but there's still a solid foundation to work with. What it needed was for someone to build on top of that foundation, which is what WotC essentially never did. Even the 4e version was mostly just a restating of the post-Faction War status quo. If the upcoming release is post-Faction War, hopefully they will do just that. If it's instead a remix of pre-Faction War Sigil, a la Dragonlance/Ravenloft, then that will work too, although those of us who happen to like post-Faction War Sigil for whatever reason will have to decide how we want to integrate things. EDIT: Apologies. Seems you responded while I was fiddling with my wording. [/QUOTE]
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5e Planescape- What would you like to see in the upcoming setting?
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