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D&D Older Editions, OSR, & D&D Variants
5e Play, 1e Play, and the Immersive Experience
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<blockquote data-quote="Ganders" data-source="post: 7537415" data-attributes="member: 37815"><p>Yes, it would be nice and inspiring if all of the examples in the quoted text were in place to provide inspiration. But they don't actually need to be presented as separate rules. What I mean is... almost everything suggested could be phrased like 'the DC for X is 12, and the DC for Y is 15' rather than 'roll a 2d8 when you do X and roll 1d12 when you do Y'.</p><p></p><p>I think it'd be just fine to have a paragraph on hiring henchmen that goes something like: If you spend 5 silver to post notices, add a +1 bonus to your skill check. If you spend 2 gold to hire the crier, add +3 to your skill check. If you spend 3 gold to employ an agent, add +2. If you just make the rounds of local taverns, no bonus. I imagine that would inspire thoughts of specific scenarious well enough.</p><p></p><p>I, for one, would be glad if the DMG were a little less generic, and included a few paragraphs on really niche scenarios, so that the wandering prostitute table, weapon vs armor chart, poison table, tariffs vs governments chart, mentions of throwing out food and treasure to try to distract the pursuers, and the specific difficulty of swimming in stormy water were all there for inspiration. But they can all be done by listing DCs and costs, rather than specific-use rules.</p></blockquote><p></p>
[QUOTE="Ganders, post: 7537415, member: 37815"] Yes, it would be nice and inspiring if all of the examples in the quoted text were in place to provide inspiration. But they don't actually need to be presented as separate rules. What I mean is... almost everything suggested could be phrased like 'the DC for X is 12, and the DC for Y is 15' rather than 'roll a 2d8 when you do X and roll 1d12 when you do Y'. I think it'd be just fine to have a paragraph on hiring henchmen that goes something like: If you spend 5 silver to post notices, add a +1 bonus to your skill check. If you spend 2 gold to hire the crier, add +3 to your skill check. If you spend 3 gold to employ an agent, add +2. If you just make the rounds of local taverns, no bonus. I imagine that would inspire thoughts of specific scenarious well enough. I, for one, would be glad if the DMG were a little less generic, and included a few paragraphs on really niche scenarios, so that the wandering prostitute table, weapon vs armor chart, poison table, tariffs vs governments chart, mentions of throwing out food and treasure to try to distract the pursuers, and the specific difficulty of swimming in stormy water were all there for inspiration. But they can all be done by listing DCs and costs, rather than specific-use rules. [/QUOTE]
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